Review: G-Force For Xbox360

Written by:  • Edited by: Michael Hartman
Published Aug 18, 2009
• Related Guides: Xbox 360 | Video Game
4

Perhaps the concept of playing a video game where the main characters include a guinea pig and a housefly don't sound all that appealing, but in all actuality, G-Force is more impressive than one would initially imagine.

Box Cover

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Plot

So maybe controlling an intelligent guinea pig through mazes and obstacles is not your idea of a good time. Considering most movie based video games are less than average as far as the fun factor goes, you can rest assured that G-Force for the Xbox 360 is actually a hell of a lot funner than one would initially imagine.

The plot is not very thick, but the gaming actually is.

Darwin is your head rodent in charge and he and his sidekicks must band together to discover the reasoning behind why household appliances are bringing harm to their owners. Don't get me wrong, the plot is not terrible, but it gives off such a Chibi Robo feeling.

Anyhow, the appliances have a reason behind their behavior, you just have to figure out what is making them tick -or who is making them tick.

Darwin's sidekick is a fly named Mooch. During certain missions in the game you will switch back and forth from Darwin to Mooch Darwin basically covers the ground levels, while Mooch will sometimes be needed to reach high places, and slip through small cracks in rooms.

As you blast through the first main levels which have a very 'walk down the long narrow hallway' feeling, eventually you land in areas that are more open with a more open world feel to them.

Weapons can be upgraded by collecting the smalled chips that are lying around nearly every room you will encounter. The chips are traded off for upgrades and new weapons. They are basically the games currency, so pick any and all chips up if you happen to purchase this game.

Controls
Rating Good

The controls are pretty easily remembered when you get into the game for a little bit. However when I first began playing I felt as if the tutorial was rushed, and easy to skip over by accidentally hitting a button.

The basics of the controls are all taught the moment you start the game, but so much information gets thrown at you far too quickly for it to sink in and be remembered.

Granted gaming in G-Force is relatively easy, the tutorial could have been spread out to make things a little more memorable and easy.

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