Class Systems, they are in more and more games. I suppose it encourages teamwork, and its a good idea, but how is it implemented in Fat Princess?
The classes:
Worker: This class is in someways the most important, vital class. They collect resources, build your castles gate, and defences. They are also the only ones who can upgrade the specific Hat Machines for each class. Oh I didn't mention that? One chooses their class by picking up a hat in front of these hat dispensor machines in your base. The worker can upgrade the machine, allowing it to spit out an upgraded hat for that specific class. The worker gains miniature throwing bombs in addition to his handy axe, which allows him to do his resource collecting.
For a quick explanation, the two resources are wood which can be collected by chopping down trees, and minerals which can be mined in the middle of maps. This resource is usually stategically placed so the teams have to fight over this precious upgrading material.
Warrior: Probably the most straightforward this shield sword wielding class is the tank of the game. They are the back bone to invading the castle as they can take the biggest beating, but it is rather satisfying to slice another characters clean off his cel shaded body. When upgraded the warrior receives a Lance type weapon with which he can dash with to catch up with those pesky retreaters.
Ranger: Starting with a bow and arrow the ranger deals damage from a much safer range than the warrior. When on a castle wall the ranger gains cover and height advantage, from which he seems to greatly benefit. When upgraded he receives a Blunderblass-type shotgun which allows him to deal greater damage when violent warriors come a-charging.
Mage: The mage comes in handy when large groups of enemies are knocking on the front door of the castle, simply charge up that area of effect fire spell and send them flying to the river to cool themselves off. The mage is very good at dealing damage to a large amount of people if he can stay behind enemy lines. When upgraded the mage receives another spell, an icey blast that allows the mage to retreat or go in for a sneaky princess napping.
Priest: Initially the job of the priest is to keep everyone alive, while jumping around defenseless in the hopes that a worker will upgrade the priest hat first. The priest has no way of attacking save for wacking enemies on the head with his staff. Not very effective. However with the upgrade the priest can turn into a shadow priest type archetype. The priest can then target enemies and drain their health until the enemy is at a near death state. The priest can not kill anyone with this spell, but does gain health while their is health to be drained. To kill someone as a priest you must wack them with your stick. Draining health does slow down those buggers though, be evasive till you see their health is red, then go beat them up like the medic you are.