The gameplay in The Bigs 2 revolves around the traditional battle of batter vs.pitcher. As the batter, making contact with the ball is the key as in any other baseball game, and finding the right place to swing is the same problem you'll find in any simulator. Batters in The Bigs 2 have a sweet spot that increases the possibility of a hit, and provides additional punch to hits from pitches thrown within the zone. Hitting within this sweet spot is determined largely on your batter's skills, as the size of the zone changes growing larget the better the batter at the plate.
Pitchers in the game only have 4 different pitches available to them. Each pitch is aimed before it can be thrown, during which you can choose the power of the pitch through a moving gauge. Stopping the gauge at its highest point not only provides power throws, but hides the pitches as well, making them all the harder to hit. The pitcher can throw anywhere within the zone, but if you choose to throw against the batter's sweet spot you can beef up a turbo meter if successful. The turbo meter allows pitchers to throw flame powered pitches, but at the same time the sweet spot is also the best place for batters to connect so throwing to it is a high-risk maneuver.