Uncharted 2 Multiplayer Beta Impressions From A Tester

Written by:  • Edited by: Michael Hartman
Published Jul 31, 2009
• Related Guides: Playstation Network | Playstation 3
4

I'm one of those lucky few who was in the Uncharted 2 Multiplayer Closed Beta. There were a number of ways to get in: pre-ordering inFamous, Subscription to PSN Qore, and a few website were giving away invite codes. Here are my first impressions of Uncharted 2.

Charting the Uncharted

It is a unique feeling to play a game that hasn't been released yet. I've played my share of unreleased games, from being a focus tester, to full on working for a studio, and of course by sending in an application. However I got my invite code for the Uncharted 2 beta from being a Qore Subscriber for the playstation network.

There were a good number of people that got to play Uncharted 2, there were tons of screens at E3, Comic-Con, and a few other conventions. Along with all those people who bought inFamous, the PSN Qore subscribers, plus all the websites giving out a limited number of invites. Yet for all those folks who did play, we could only have that wonderful feeling because there are still those of you who weren't in any of the groups I just mentioned. So thank you for being patient, heres what you are missing in Uncharted 2:

Take Cover, Peek and shoot, or Blind fire

The new female protaganist is wearing the red T.All maps have some areas to climb

Quick Overview

Uncharted: Drakes Forutune (the first game) had only a single player mode, however in Uncharted 2 there will be co-op modes, and multiplayer modes. The first Uncharted follows Nathan Drake, an adventurer/treasure hunter who seems to be in the worst place at the worst possible time countless times.

You wont really be missing much, but while Uncharted 2 isn't out I suggest you go find the original in case you haven't played it. It's a great single player experience for those ps3 users out there with nothing to do this summer.

That being said, this article focus's on the sequels multiplayer, from which I got a taste of thanks to the closed beta. There were two modes, on two maps available, which was plenty for a free taste of Uncharted 2.

What do you see?
Rating Excellent

Since graphics are ultimately the first thing you see, we'll start there. Unparalleled is a good adjective to describe the graphics of Uncharted 2. The great thing: they are still working on it. The effects, the textures, the character models, and the levels themselves are just beautifully crafted and put together. The weather effects blend together differently and set different moods depending on the type of day and the setting. Together with the character animations, the environment seems to flow gorgeously together.

But you've all seen pictures, let move on.

But just in case you missed them...

(untitled)Cover is your friend, unless they are behind you.

Audio is key

I'm not going to rate this paragraph because it is so difficult to determine at an early stage of gameplay when sounds are still being tweaked and added. However, I wanted to note the sound of the game because I feel it is such an important aspect of games that some gamers don't take seriously enough.

Having surround sound on in this game seemed to help, hearing footsteps behind me, or a sniper shot going off in the distance, to hearing my footsteps in water, the sound quality was very good, along with the sounds of the weapons. However, in my opinion it sounds best when you turn your sound system up to eleven.

Gunplay: Duck and Cover tactics
Rating Good

There were about eight guns in the beta of Uncharted 2. Two pistols, three assault rifles, a sniper rifle, a shotgun, and a mini gun. Since the beta the developers have been noted saying that the AK was too inaccurate and the FAL (another assault rifle, with only a burst type fire mode) was used in close combat all too often, which is not what the developers had in mind for that specific weapon. I assume they will tweak things to allow guns to be played with differently, but I do agree that the AK felt like a very ineffective weapon. It was almost as if I had a spray can instead of an accurate assault rifle. I somewhat disagree with the FAL rifle, as I always used it in a long distance manner.

The actual tactics, and gunplay of the matches were rather consistent though. Think Gears of War style cover without having run and cover mapped to the same button, or like the game killswitch if you've been a playstation fan all your life. However the animations for the cover is much more fluid and natural looking than most games I've seen, save for a game that got canceled named 'Eight Days'.

A tip while loading the game suggests "Think vertically, all maps have some place to climb to". Sure enough in each map there were about two or three places that could only be accessed by scaling a wall, or jumping across balconies. However in the two maps that were in the beta being in the high spots often meant being very vulnerable. This hopefully will be different on the other maps, but it could be that everyone just wanted the king of the hill spot. Who knows if that will change though.

Showing page 1 of 2

 
blog comments powered by Disqus
Email to a friend