Battlefield 1943 For PS3: Remake or Bust?

Written by:  • Edited by: Michael Hartman
Published Jul 25, 2009
• Related Guides: Tank | Battlefield 1942
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A remake of Battlefield 1942, Battlefield 1943 is an excellent sequel but its not quite a complete rendition of the battlefield family, more of a tribute. Let's take a look at what is good and what isn't about this new title for the PS3.

What is Battlefield 1943?

battle 1943 ps3 box If you are unaware of the battlefield franchise let me sum it up for you. The name is quite explanitory, it is a first person shooter which incorprates as much as the battlefield of war as it can. In plain English, this means land, air, and sea fighting takes place. There are airplanes, bombers, jeeps, tanks, boats, and aircraft carriers (can't control that last one though) in Battlefield 1943. The newest part of the franchise, Battlefield 1943, contains one mode called conquest. This consists of players starting at a base or aircraft carrier. Both teams then race to capture flags/spawn points while killing the other team and decreasing their infantry reserves. EA/Dice calls them tickets, but ultimately its the amount of troops that can reinforce the battlefield.

There are 5 flags on all maps in Battlefield 1943, and if one team holds the majority the losing team begins to lose reinforcements automatically. So it stands to reason the more land you grab the faster your opponents lose soldiers.

Another big part of Battlefield 1943 are the class system. However, there are now only three classes as opposed to 1942's five. The remaining three are: scout, infantry, and rifleman. The five classes have been condensed so that all the jobs can still be accomplished. Engineers are gone because infantry now carry wrenches to heal tanks/planes/etc. Medics are gone because in the modern day of shooters no one ever has a health bar! Merely a red glowy imageset that appears on the screen whenever being shot, however taking cover for a few moments removes the need for a medic.

Battlefield 1943

(untitled)Storm the beaches!(untitled)(untitled)(untitled)

If you loved 1942 ...

You may be disappointed in some areas of the gamepla in Battlefield 1943. Certain things are missing... aside from the numerous amounts of maps. I just thought I would warn you.

When in a ship or plane as a passenger in 1942, you had to wait until the driver lowered the door in order to run off into the fight. However in Battlefield 1943, you simply appear behind the ship magically, and I have heard several people complain saying that it takes them out of their element in a way 1942 never used to disturb.

Also there are less classes, and no customising for your personal arsonel in Battlefield 1943. There are four weapons, three of which have different japanese/american models; however these weapons act the same. They are the sniper rifle, the SMG (Thompson for US, Type 100 for Japanese), the rifle (Garand for US), and the pistol (which only snipers carry).

Oh, and theres no ammo in Battlefield 1943, its unliminted! So, take that anyway you wish, but I consider it a con. (Bazooka rounds just need to be "reloaded" during which time you cannot use your rockets. However, if you evade smartly you somehow are carrying around hundreds of RPGs.)

Once you can accept the fact that Battlefield 1943 is a watered down sequel (or "Bad Company-ized") you can start to enjoy it more.

Airplanes!

Air raids can be used to carpet bomb certain areasBut you can also just fly your own plane

Whats under the hood? A new Engine you say?
Rating Good

Obviously if you compared the graphics in Battlefield 1943 to Battlefield 1942 the winner is aparent. However, the engine controls are a little bit more than just what you see. There are a few new features in Battlefield 1943 that change the way people play the game. Buildings (aside from pillboxes on the beaches) can be destroyed down to the very foundation, with grenades, tanks, planes, anything explosive. Luckily, every class in Battlefield 1943 gets some form of explosive.

If you have played Battlefield: Bad Company, you will know that cover changes very often if a tank knows where you are. The same is true in Battlefield 1943 except that there are far less buildings and far less cover. This gameplay mechanic truly changes the way one plays this pacific campagin, a building is no longer safe refuge from explosives.

Another thing I'd like to note is that now when flying a plane in Battlefield 1943, you may accidentally glide/touch the water without blowing up instantly. Crashing into the water is still a likely possibility but now you may dip a wing in the water for a moment without completely ruining your turn in the plane. Way to go water physics!

There is something that just gets to me about this Frostbite engine in Battlefield 1943 though, something that most shooters have gotten around to incorporating. Shooting people through walls. The forstbite engine gives the wrong impression, that destruction is at your very fingertips, however it contradicts itself by presenting the fact that wood panneling stops bullets dead in their tracks.

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