The gameplay for this remarkable title is unique in a few noteworthy ways. Its a stealth-based FPS, so lighting and sound are important aspects. A silhoute of the deadly feminine heroine indicates whether she is out in the open or deep in shadow. Much like Splinter Cell, turning out the lights can have implications for enemy reactions. Violette is not able to walk around with a lot of ammunition either, forcing her to be as quiet and invisible as possible. There are also key portions of the game where she can adopt the guise of a female SS soldier, as long as she doesn't get too close to anyone else or point a gun in their direction.
Violette is sitting in a hospital bed, with morphine for pain. Because of this (or maybe to explain the use of it), you can use an injection of morphine during the game to institute a "bullet time-like" pause in the action. Violette is able to move feely about, the rest of the world frozen in place, while drops of blood float about everywhere. Don't ask why she is depicted in an almost lingerie-type nightgown. This can come in handy when she needs to take out a difficult enemy or multiple foes.
Where the game fails miserably is the AI of the enemies. Sometimes they appear to be as watchful as a rock, and other times they seem to have nightvision goggles for eyes. The game tries to give Violette alternate ways to kill guards, such as pulling the pin on a grenade they carry or shooting a patch of oil beneath their feet to light it. Unfortunately, these events do not always play out as you would expect, making them often useless.
The one shining aspect of gameplay is when Violette sneaks up behind someone to perform a silent kill. The stark brutality and various ways she dispatches her foes is unnerving and enjoyable at the same time. Despite the flaws in the gameplay, overall the experience is still a positive one.