For starters, this was not a game with a turn-based or active-time battle system like the numbered Final Fantasy titles. Instead, Crystal Chronicles was a multiplayer action RPG. In this game, each of the one to four members of the adventuring party travel to different locations. You can choose from four different character types (Clavats, Lilties, Selkies and Yukes), each of which have different specializations. Along the way, expect to be visiting towns, exploring dungeon levels, fighting enemies, engaging in boss battles, crafting new gear and finding various items to help you out along the way.
On the whole, this is a fun-to-play game--or at least, it would be, were it not hampered by two catastrophic flaws. First, in multiplayer, each person is required to have both a Game Boy Advance and a special link cable that connects it to the Gamecube via the controller slot. At the time, this was an expensive and seemingly unnecessary move. These days, the problem isn't just cost; rather, even tracking down the cables required for the outdated hardware is a chore. The second problem is the fact that, in multiplayer, one person must always be responsible for carrying around a stupid chalice that keeps the other characters from taking damage due to the Miasma.