Dungeon Siege: Throne of Agony is at its core a Diablo clone or, if you prefer to compare it to other PSP games, it is quite similar to the Untold Legends series produced by Sony themselves. Once you boot it up and select New Game, you'll have to choose from one of three characters (the magician Allister, the powerful warrior Mogrim the half-giant, and the speedy two-weapon-using Serin the shadow elf) as well as one of two companions unique to each character. As one might expect, the heart of the gameplay revolves around exploring different dungeon locations and taking down enemies in real-time combat.
Each character has a standard X-button attack, as well as special attacks that can be assigned to six different button combinations. Playable characters level up normally, but unfortunately to power up your apprentices you need to visit a shop and pay money. It's an unnecessary annoyance. Furthermore, the game tends to be repetitive and extremely easy, especially considering that you automatically heal over time if you sit still and, if you die, you have the option of re-starting your current level with experience in tact. That might appeal to some people, but I prefer some semblance of challenge in my hack-and-slash RPGs. On the plus side, though, the game does feature wireless co-op multiplayer.