Back in 1999, when the Sega Dreamcast was roughly a year old, it was still in desperate need of a quality RPG. So Ubisoft decided to port over a Sting-developed dungeon crawler called Evolution: The World of Sacred Device to try and fill the bill. Despite fairly mediocre ratings (its average score at GameRankings.com is 68%), I actually kind of enjoyed the game.
Apparently I wasn't alone, as the demand for the title led Ubisoft to port over its sequel, Evolution 2: Far off Promise, the following year. However, by the midpoint of that game, things felt like they were growing stale, and the game was a chore to finish. So when they later announced Evolution Worlds for the Gamecube, I was cautiously optimistic. After all, the grandiose name hinted at a much fuller experience, and they do say the third time's the charm, right? Sadly, it was not to be, as Worlds wound up being nothing more than a poorly cobbled together compilation of the two Dreamcast titles.