The story in Brothers in Arms: Hell's Highway can fail to have the desired effect on the game and gamer if they haven't played the two earlier titles in this series, even confusing the gamer and taking away from the immersive effect of the whole package.
The same general bugs, hiccups, and frame-rate issues still exist from the earlier titles, which is a head-shaking problem, you'd think at least a few of these problems would have been fixed. The flat unimpressive 2D grass and flowers loose their texture at times and the flame and fire scenes look like 2D grafted onto 3D. Slowdowns and frame-rate problems did occur during many of the cut scenes and the grain filter on the graphics engine appears to be below standards, giving many objects an unnatural sheen and shadows and dark areas a pixelated look.
The multiplayer was a disappointment; it feels like it was tacked onto the game as an extra that everybody was expecting to see. The graphics aren't any better in this mode and there were only two modes; raise the flag in an area and control it and destroy the enemy.