Considering how many games have tried to copy or build upon Devil May Cry's core gameplay, you know it has to be pretty solid. You spend your time exploring Mallet Island, and in particular one large castle-like structure located there, but the game is broken up into different missions which must be completed to advance things along. Fighting and platform jumping rule the day here. Dante fights with both swords and guns, and switching between the two is often the key to success, especially during the intense boss battles. The focus is on pulling off incredible combos and felling enemies with panache, and along the way, you need to collect various types of orbs, all of which have different functions. Red orbs, for example, are used like currency to purchase upgrades and new attacks, green orbs heal you, blue orbs can increase your life bar, and so forth. Be warned, this is a very challenging game (another aspect copied by many other similar games obviously inspired by this trailblazer). If you struggle too much, however, the game will allow you to switch to an easier difficulty mode, which is a nice addition. On the whole, this is an enjoyable and intense, though somewhat repetitive, gameplay experience.