There are both a single player and a multiplayer mode in this Final Fantasy Crystal Chronicles game, with the only noticeable differences between them being in terms of difficulty (opponents and bosses have more hit points and are harder to bring down) and story. Like most action roleplaying games, you control one party member at a time, though you can switch between them on a whim and take advantage of each of their abilities to solve puzzles. Good thing, too, because in single player the A.I. is seriously lacking. Characters use basic attacks to combat enemies, can purchase or forge new equipment, use items and magic, and level up as they explore various dungeons and field environments. There are supposedly over 300 different types of weapons, armor and other equipment that can be created or discovered, and hunting for them can be make for some great fun.
Magic is handled differently than you might expect, as you need to acquire items known as Magicite to cast Fire, Blizzard, Thunder, Cure, Clear (which cures status ailments) and Raise (which brings fallen characters back to life). They need to be equipped and triggered to be used, and can be stacked to increase the effects. This, on the whole, is the biggest problem with an otherwise fairly solid battle system, as it is difficult to use higher-level magics with any kind of regularity. Also, there are a lot of platform jumping elements in the game. Those who have played the older Square Enix games Brave Fencer Musashi or Threads of Fate should know what to expect. I have mixed feelings about this -- on the one hand, it is a nice change of pace from most other dungeon crawlers, but on the other, some of the jumps can be pull-your-hair-out frustrating, thanks in part to a lousy camera.