This is one strategy RPG that's definitely heavy on the strategy and light on the RPG. There are several different mission-based battles that take place during the course of Front Mission, and prior to each you will be exposed to some plot development and be allowed to upgrade your mechs, known as "Wanzers" in the game's terminology, with better parts and weapons. Once you get out on the battlefield, you will take your troops and pit them against a group of opposing soldiers in turn-based combat. Attacks can do damage to four different areas on most Wanzers -- the left arm, the right arm, the legs and the torso. Destroying arms limits the weapons that a mech can use, while taking out the legs immobilizes the Wanzer. Players can use mêlée weapons, rifles, machine guns, rocket launchers, and take advantage of a number of different close-combat, medium-range and long-distance attacks.
All of this can cost a pretty penny, and since there are no random battles, the only way to earn some extra cash is by fighting in Arena battles during intermissions. On the whole, Front Mission features fairly standard tactical RPG action, but considering that this is a direct port of a 12 year old game, it does lack some of the bells and whistles of more recent games in the genre. It's a perfectly serviceable strategy game, but it does feel a little dated compared to the likes of Luminous Arc or Final Fantasy Tactics A2. On the plus side, when you complete the game as either character, you can not only play through the game with the other protagonist, but you can also replay through the same storyline on an easier or harder difficulty, which unlock once the end credits roll. So what it lacks in modern conveniences and depth it makes up for with re-playability.