Just as in the original Phoenix Wright, players will need to investigate, find evidence, interview people involved with each of the cases and eventually step into the courtroom to use a variety of different techniques to earn a "not guilty" verdict for their clients. Things are a little more involved and a little more intense this time around, which is most welcome. You will need to press witnesses at certain times. Instead of being allowed five mistakes, no matter what they are, this time you will have a life bar. The bigger the mistake, the more "health" you lose and the closer your client is to conviction. In fact, one big error can blow the whole case if you're not careful. This adds to the sense of realism, and is a most welcome addition. Also new this time around is the "Psyche Locks" system. When these appear, it means that the person Phoenix is interviewing is hiding something, and using persuasion and evidence, he must uncover the secrets. The core concept is neat and it works well, but for some silly reason, the developers felt the need to tie it into psyching powers instead of just making it based on Wright's investigative intuition. Why does an accomplished attorney need to rely on "magic powers" to tell when someone's lying?