The 2002 sequel picked up story-wise right where the previous Pikmin left off. Olimar has successfully rebuilt his ship and returned to his home planet. There, he is met by his employer, the owner of Hocotate Freight, and his co-worker Louie (again, a play on words, this time for Luigi). As it turns out, the company is in dire straits financially -- that is, until the Boss discovers that an artifact Olimar brought back with him from the Pikmin planet is worth big bucks. So he orders Olimar to take Louie with him and return to the Pikmin planet, with the goal to explore and find enough treasure to pay off Hocotate Freight's debt. Thankfully, this time around, there is no time limit. Olimar and Louie are free to take as much time as they need.
The loss of the time limit is just one of the many improvements Pikmin 2 boasts over its predecessor. The addition of Louie means that players can switch back and forth between the two human characters, multitasking as necessary. There are also two new Pikmin types this time around, white and purple. White are smaller than other Pikmin, immune to poison and poisonous to any creature that happens to eat them. They also can dig for hidden treasures. The purple, meanwhile, are brutes that weigh as much as 10 normal Pikmin and can lift 10 times as much as well. Throwing a purple Pikmin on a smaller enemy will more often than not kill it instantly. Another neat addition is the treasure itself, which are usually common everyday items like Duracell batteries or 7-Up soda bottle caps but are given fancy, usually humorous, names in the game. Due largely to these factors, Pikmin 2 definitely winds up being the better of the two Gamecube entries in this series.