The first thing that really stood out was the fact that Yuke's decided to borrow a page from the EA Sports playbook, mixing licensed songs with those representative of the product (wrestler entrance themes here, NFL Films tunes in EA's Madden games). It's a nice feature, though I wish there were more songs available as there does seem to be a lot of repetition. Sticking with the sound department, the ring announcers are much better this year than in previous years, and even put a little enthusiasm into calling a created superstar's name. I also like the fact that they announce not only the wrestler's name, but also their weight and hometown as well. Match commentary is passable, though still not anything special. There are three different teams, each one representing one of the WWE's television brands (Raw, Smackdown and ECW), which is a nice touch, although the actual banter between the announcers could have been better and it was impossible not to notice that sometimes different broadcasters use the same lines.
Graphically speaking, the game looks incredible, considering it's running on last-generation hardware. The character models look much the same outside the ring, but during matches, it seems as though they are larger than in the past and the detail is improved. Menus are easy to navigate, and while the crowd is still static and largely 2D, the arenas are nicely detailed and boast good variety. They really nailed the entrances too, with each wrestler's quirky little mannerisms showing through on their way to the ring. One really gets the feeling that there isn't much more they can do with the series on the PS2, and that the developers have rung every inch of power out of the venerable old console in terms of graphics. Given the importance of presentation in professional wrestling, and in turn in wrestling video games, it is nice to see that the WWE Smackdown series continues to excel in terms of both graphics and sound quality.