Limited is a good way to describe the number and variety of the available characters as well. Players start off a handful of different TNA stars to play as, including A.J. Styles, Samoa Joe, Kurt Angle, Sting, Christian Cage, Booker T. and more. More are unlockable, but there are some extremely questionable decisions here, such as making Brother Devon of Team 3D available from the start but not his partner, Brother Ray, or having the initial roster include Shark Boy but not main event stars like Abyss or Kevin Nash. Why bother including two characters no longer featured in the company (Christopher Daniels and Senshi) over a guy like Petey Williams and his amazing made-for-video games finishing move, a flipping piledriver called the Canadian Destroyer? Why bother making the generic characters unlockable at all? Seriously, who wants to play as these guys? And where are the immensely popular TNA Knockouts? I, for one, was seriously looking forward to wreaking some havoc as Awesome Kong. Terrible, terrible roster choices; Midway truly dropped the ball on this one.
It should come as no surprise, then, that this sort of bare-bones approach continues into other aspects of the game as well. There is only one arena available at the start (the TNA Impact Zone), but there are a few others that can be unlocked in story mode. That is, if you can stomach story mode. Unfortunately, the developers saw fit to make it so that the PlayStation 2 version has no create-a-wrestler mode, nor are players allowed to select an established company star to play as. Nope, there's one wrestler and one wrestler only that is usable in story mode, and that is an original character named Suicide. According to the plot, Suicide once dominated the sport until he refused to take a dive in a title match. He was roughed up and left for dead, and now must climb his way back to the top of TNA. Unfortunately, doing so requires that the player start off fighting several other homemade characters before getting a crack at the big boys. It is easy, short, and an endless bore.
You'll want to play through story mode to unlock some of the characters, but to have fun, your best bet is the exhibition matches, which in addition to the usual suspects (single matches, tag-team battles, handicap matches, falls count anywhere and three-way dances) also includes the innovative Ultimate X match. In Ultimate X, two or three competitors have to battle to be the first to climb up the turnbuckle, shimmy along a steel cable to the center of the ring, and unhook a hanging "X" icon hanging above. Unhooking the "X" is challenging, because not only does the player need to get to it without being pulled down from below or kicked off the cables, but they also need to have good enough timing to hit the X-button and stop a moving meter at the right time on multiple occasions. This is the best play mode in the game, bar none, and it is particularly good when you're battling against a friend or two.