If there's one area where BioShock has drawn some complaints, it is in the gameplay department. Essentially, the game plays just like the typical first person shooter, and the controls are very tight. Plus, players can find and earn special powers and abilities, genetic alterations referred to by the game as ADAM. These powers can be leveled up at specific locations in the game, as can the multitude of different weapons that gamers will come across. These can be great fun, as gamers can use different combinations of weapons and ADAM powers to set up traps for the enemies that pursue them, combating them in fresh and creative ways.
Sounds good so far, right? Well, for the most part, BioShock is an immensely fun game to play. The main issues that some folks have with it, especially more experienced FPS gamers, is that the game lacks challenge and has no multiplayer modes. Players can choose different difficulty levels, but for the most part, there is really no penalty for dying, as the character will simply respawn at a different location. This minor complain prevents me from giving BioShock a five star score, but in reality only a select few gamers will be bothered by this forgiving approach to failure, and it really does not detract from the intensity of most in-game battles anyway. Multiplayer is a bigger omission, but considering the developers wanted to approach things a little differently and focus on developing an exceptional single-player experience, it is eminently forgivable.