The plot involves Tak unwittingly releasing four giant creatures while cleaning a Juju Shrine, and thus finding himself in the unenviable position of dealing with the humongous monstrosities. Yeah, like most platformers, it’s little more than a means to an end, setting up the gameplay. It is here that the game channels the PlayStation 2 classic Shadow of the Colossus to some degree, as each of the giant creatures is a multi-tiered level in and of itself. Players will find themselves scaling up these beasts (who have such names as Trashthulu and Gorgonzilla), defeating enemies and solving puzzles en route to a final showdown with the colossus itself. It may not be the most original concept in the world, but the developers implemented it well.
Controls are a little different this time around. Tak is lacking some of his moves (like the glide maneuver) from previous games this time around, but also has some new tricks up his sleeve. He can run up walls, do a somersault over enemies, and even unleash a fancy new Juju Nova attack that comes complete with Matrix-like camera effects and instantly wipes out most enemies on the screen. In addition, there are context-sensitive magic abilities Tak needs to use to traverse certain areas, such as using Lumpy Magic in some early levels to create new platforms. For series veterans, the controls will take a little getting used to, but ultimately they feel comfortable and responsive.