Eternal Sonata strives to be a work of art, sort of like the video game equivalent of a stage play, and to that end it looks and sounds beautiful. The visuals are crisp and clean, and very stylized. This being a Japanese-developed RPG, the characters have a certain anime-style flair to them, which won’t appeal to everyone, but the environments are simply gorgeous. As for the music, it is a mix between Chopin’s works, as performed by Russian pianist Stanislav Bunin, and original compositions Motoi Sakuraba, composer of many of the Star Ocean, Valkyrie Profile and Tales games. Needless to say, mixing the works of one of the greatest composers the world has ever known with the talents of one of the top musical talents in the video game world produces an absolutely top-notch effort. Eternal Sonata boasts one of the top RPG soundtracks of all time.
Combat is another high point. This Xbox 360 RPG features a time-limited turn-based system that changes over time. As the game progresses, the time limit lowers while new features are added to the mix. Players need to juggle enemies and skills that change based on whether they’re in light or shadow, as well as musical note-based special attack meters that increase with the number of hits and timed button-presses that cut damage when an enemy is on the offensive. It is refreshing to have an evolving battle system like this. It is unfortunate, then, that the rest of the game lacks such depth. Considering that this game was developed by tri-Crescendo, and many members of that studio’s staff have experience working on games like Star Ocean: The Second Story, it is truly surprising that this game has few side quests and lacks an item-crafting system.