Ages ago, an evil being was sealed in an abyssal dungeon by the monarchy of Rubenhaut, and now the seal holding shut the gate to this entity’s prison is weakening. As a result, monsters and demons have begun to overrun the land, overpowering the nation’s guard and forcing the Queen of Rubenhaut to hire mercenaries to help with the problem. The player is one such mercenary, charged with exploring the various dungeons of the abyss and defeating the evil beings within. It is this rather thin premise that serves as the plot for the action/RPG From the Abyss, which is rather fitting really, since From the Abyss is, on the whole, a rather thin game.
From the very first moment, it’s apparent that this 2008 release, developed by Sonic Powered and published by Aksys Games, is a pretty bare-bones affair. Players start off by choosing one of four rather generic characters to play as. Then it’s off to explore Rubenhaut -- sort of. There’s not actually a town to walk through or anything. Instead, using point-and-click icons, the player can talk with the queen, go to the shop to buy new equipment or items, save or use storage facilities at the inn, or go to the town square to speak with the whopping six non-player characters (NPCs) there. There is limited interaction with any of these NPCs, and nothing changes until one of the eight abyss levels have been completed. Then the townspeople have new things to say, the queen offers a reward for the accomplishments, and the shopkeeper gets new wares in for sale.