Living up to its name, Rhapsody: A Musical Adventure is a traditional RPG in which the characters occasionally break out into song, much like an old-time stage musical or an animated Disney film. It stars Cornet, a young girl from a backwoods village who can talk to puppets, and who one day has a chance encounter with a prince. It’s love at first sight, and much of the early part of the game surrounds Cornet’s attempts to woo her beau with the help of best puppet pal Kukuru -- that is, until an evil which winds up kidnapping him. That’s when the gloves come off and the adventure really begins, as Cornet teams up with Kukuru and a small army of battle-ready marionettes and ventures off to save the man of her dreams so the two can live happily ever after.
It may sound a lot like your typical fairy tale or Disney flick, and in many ways it is. Make no mistake, though, this is a Nippon Ichi game through and through. Those who are unfamiliar with this developer’s previous work should expect a mix between anime-esque humor and sweet, poignant moments (in this game, the work skews more towards the latter than the former). For the NIS veterans out there, go into Rhapsody expecting something closer in tone to La Pucelle or Phantom Brave than Disgaea. The humor is there, but it is sparse, and while there have been some new side quests and story scenarios added to the DS version of this game (a port of a previous PlayStation game first brought to the U.S. by Atlus in 2000), it is definitely a fluffy experience, lacking the depth of other NIS works.