As I said above, the beginning of the story and its opening 3 or so hours of “gameplay” are engrossing and surprise with the quality it displays.
The gradual realisation of the opening murder scene and the furrowed deterioration of main character Lucas Kane’s life is aggravated only when the first key integration of Simon says button pressing is used.
This occurs in the office of Lucas’ day job, at a bank. The scene is designed to showcase both the cinematic nature of the game with the inherent and intuitive mechanics (Having a vision, Lucas is attacked by giant slug type monsters, eventually succumbing to his foes, they disappear and he runs out of the office). Unfortunately, this destroys the experience and furthers the departure from film as intended, becoming a simple interactive puzzle.
It is multiplied and emphasised only by the use of two or three separate mechanics throughout the entire game, which don’t particularly require skill but still create an obstruction between the presentation and yourself. The inter-marriage of gameplay and story is oft bereft and is heightened because of this.