Choosing the best skills in MGO (Page 2 of 2)

Article by lockeout (383 pts ) , published Jul 3, 2009

Choosing Your Skills - Continued

Quick Recovery decreases the time it takes for you to wake up stunned teammates. Since opponents usually don't use non-lethal weapons, and you might be far away from that teammate even if they did, it's not a very useful skill.

Monomania is a universally helpful skill, displaying tactical data on enemies you hit, allowing you to see them for a few seconds after they duck behind cover, and letting your teammates see them too. At level three, the display time is increased and it still only takes up one slot.

Sixth Sense puts glowing markers around traps, allowing you to avoid getting caught, and higher levels increase the detection distance without taking up any extra skill slots.

NARC is another useful skill, showing enemies that have you locked-on. Only at its highest level is it really useful, showing enemies that are merely targeting you. Before that, the enemy has to be using lock-on, and at level one you actually have to take damage. In any case, you have to be in the enemy's sights before the skill kicks in, so it's usually too late to do anything about it unless you already saw them anyway. And because leveling up a skill requires using it heavily, the only way to get Narc to level three is to spend hours in a "training" game, a match set up by a host with the specific intention of everyone mutually using certain skills and not actually fighting.

Scanner is another useless skill, as it requires you to grab an enemy, inject a scanning plug into him, and then let him go. If he happens to stay alive long enough for the scanner to give you any useful information it might be useful, but you're really just better off fragging the guy when you have him in the first place.

Recommended Skill Sets For Different Play Styles

For attackers:

  • Runner 1
  • Quarterback 3
  • Preferred weapon skill 2

For snipers:

  • Trickster 3
  • Sniper Rifle 3

For sneaking:

  • Sixth Sense 3
  • Monomania 3
  • Narc 3
  • CQC 1

Rounded:

  • Runner 1
  • Weapon skill 1
  • Sixth Sense 3
  • Monomania 3

10 Comments

Sep 29, 2009 1:05 PM
FFs
monomania
best skill set is monomania 3,weapon 2,toughness 1(it helps you when headshoted.)
Sep 26, 2009 3:53 PM
Whitestreak
CQC, CHARM
if you are intrested in close quarters combat than get CQC EX, Or CQC3 and CHARM3.
with the Charm ability it lets you stun opponents leting you grab them and perform cqc on them.
Or just get cqc ex. With cqc ex you will be the most deadly at close range.With cqc EX if your oponent trys to grab you your character will instently Counter the attack.
Aug 25, 2009 8:22 AM
Anonymous
my set
blades
cqc
sixth sense
runner
completely awesome
Aug 1, 2009 4:36 PM
sethgoodman
Hawkeye
He (or she) is wrong about one thing, hawkeye is helpful with headshots.I have it with assalut riflelvl 2 and I have made twice as many headshots
(P.S. hawkeye does not effect sniper rifles
Jul 21, 2009 11:01 AM
Sud
Quarterback + Monomania = Love
I'm basically not good enough to give advice, but I've found the following setting extremely useful for a middle distance attack game (e.g. M.M.):
- Assault Rifle 2
- Quarterback 3
- Monomania 3

With Q3+M3 yiou can hunt down people hiding behind corners 100 meters away, it's just so much fun =)

/Sud
Jul 15, 2009 4:23 PM
Anonymous
skills
you forgot about toughness
Jul 11, 2009 8:35 AM
Ahmed101
more skills ?
Can we load More then 4 set of skills ?!

Jul 7, 2009 12:30 AM
LoGz
Horrible Suggestions
I agree with Syfon1 on the Scanner. Also, your love of sixth sense is useless as a "Rounded" skill set, QB lvl3 much more "well-rounded". And you don't explain your reasoning for using certain skills for specific types of players. For instance, why recommend Trickster Lvl 3 for Sniping? I find Monomania 3 much more useful for sniping as you can watch where your opponent goes after hitting them once, or know when they're going to pop back out from behind a wall, etc. Quarterback 3 can also be great for snipers because you can throw far and when your opponent gets hit, you can finish him/her off with your sniper. On a side note, Reika, Hawkeye does nothing for guns that already have zooms (Sniping rifles) and I'm pretty sure anyone using a sniper, even "low level players" are using 1st-person view as that's the whole point of a sniping rifle.
Jul 6, 2009 5:55 AM
Reika
Hawkeye
Hawkeye is vital skill for any type of pure gunmen. It is not slot intensive and lowers recoil in the first person view. Many low level players do not use first person and suffer because it is the only reliable way to get headshots. Extremely helpful for snipers
Jun 22, 2009 2:08 PM
Syfon1
Scanner
Scanner skill does NOT REQUIRE YOU TO RELEASE THE OPPONENT! Everyone says that it does... but I have level 3 SCANNER and I choke out the person and THE WHOLE TEAMS SOP is leaked. I also kill the scanned enemy... VERY USEFUL SKILL.
 
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