Choosing the best skills in MGO

Written by:  • Edited by: Benjamin Sell
Updated May 24, 2011

Use your skill slots wisely by planning the best skills for your play style with this handy guide.

Skill list

If you are new to MGO, first read the introduction to playing Metal Gear Online.

Metal Gear Online gives each character four skill slots to customize extra abilities that enhance certain skills. Choosing what skills to use is mostly a matter of play style, but there are a few that are more universally useful than others.

Here's the list of skills in MGO.

  • Handgun
  • SMG
  • Assault Rifle
  • Shotgun
  • Sniper Rifle
  • Hawkeye
  • Surveyor
  • Quarterback
  • Trickster
  • CQC+
  • Blades+
  • Runner
  • Box Move
  • Quick Recovery
  • Monomania
  • Sixth Sense
  • NARC
  • Scanner

Choosing Your Skills

All of the weapon skills -- Handgun, SMG, Assult Rifle, Shotgun, and Sniper Rifle -- decrease recoil and reload time for the appropriate weapon, but will cost three of the four available slots to use weapon mastery. There is a slight advantage in having weapon mastery, but it's not useful enough for most players, unless you plan on sticking to a single weapon type.

Choosing a level one weapon skill would be sufficient, with the remaining three slots better used for support skills.

Hawkeye is pretty much useless, since first-person mode is a handicap in a way, and extra zoom wouldn't improve the weapon's range anyway. Skip it.

Surveyor is only useful if you rely on lock-on, which isn't recommended, since you can't get head shots. Those who do use lock-on find it most helpful in close quarters since it's harder to track enemies, which makes extended range pointless. Not a good choice.

Quarterback lets you throw farther, which can be useful in a grenade throwing match, but not a needed skill. It's more useful if you plan on using Electronic Locators. As a plus, it only takes up one slot even at the highest level.

Trickster lowers the time it takes to set up traps. Again, useful if you plan on playing trap-heavy, but not as versatile as other support skills. Also only takes one skill slot.

The CQC skill lets you grab enemies and perform more hand-to-hand skills, including throat slitting when paired with the Blades skills. Both skills are slot intensive, and require a commitment to a close-quarters play style.

Runner is a useful skill to have leveled-up and at the ready, as it can be very helpful in Base and Capture modes, but less so in other game modes. After leveling to full, keeping a skill slot filled with level one runner will keep you a bit more mobile than without it.

Box move let's you move faster while inside hiding inside a cardboard box. At level three it also has the ability to ram opponents with the box. If it didn't take up to three skill slots it might be fun to have, but as it is -- it's just not worth it if you want to play seriously.

Quick Recovery decreases the time it takes for you to wake up stunned teammates. Since opponents usually don't use non-lethal weapons, and you might be far away from that teammate even if they did, it's not a very useful skill.

Monomania is a universally helpful skill, displaying tactical data on enemies you hit, allowing you to see them for a few seconds after they duck behind cover, and letting your teammates see them too. At level three, the display time is increased and it still only takes up one slot.

Sixth Sense puts glowing markers around traps, allowing you to avoid getting caught, and higher levels increase the detection distance without taking up any extra skill slots.

NARC is another useful skill, showing enemies that have you locked-on. Only at its highest level is it really useful, showing enemies that are merely targeting you. Before that, the enemy has to be using lock-on, and at level one you actually have to take damage. In any case, you have to be in the enemy's sights before the skill kicks in, so it's usually too late to do anything about it unless you already saw them anyway. And because leveling up a skill requires using it heavily, the only way to get Narc to level three is to spend hours in a "training" game, a match set up by a host with the specific intention of everyone mutually using certain skills and not actually fighting.

Scanner is another useless skill, as it requires you to grab an enemy, inject a scanning plug into him, and then let him go. If he happens to stay alive long enough for the scanner to give you any useful information it might be useful, but you're really just better off fragging the guy when you have him in the first place.

Recommended Skill Sets For Different Play Styles

For attackers:

  • Runner 1
  • Quarterback 3
  • Preferred weapon skill 2

For snipers:

  • Trickster 3
  • Sniper Rifle 3

For sneaking:

  • Sixth Sense 3
  • Monomania 3
  • Narc 3
  • CQC 1

Rounded:

  • Runner 1
  • Weapon skill 1
  • Sixth Sense 3
  • Monomania 3

Comments

Showing all 13 comments
 
Poop Nov 10, 2011 1:49 PM
RE: Choosing the best skills in MGO
no
Anonymous Jul 28, 2011 9:01 PM
This guide is horrible
Hawkeye is amazing
Scanner annihilates teams.
Quick Recovery does magic in TSNE.
asdfasdf Aug 9, 2010 8:17 PM
sfasfasdf
You can easily tell this dude is a Run and Gunner type
FFs Sep 29, 2009 1:05 PM
monomania
best skill set is monomania 3,weapon 2,toughness 1(it helps you when headshoted.)
Whitestreak Sep 26, 2009 3:53 PM
CQC, CHARM
if you are intrested in close quarters combat than get CQC EX, Or CQC3 and CHARM3.
with the Charm ability it lets you stun opponents leting you grab them and perform cqc on them.
Or just get cqc ex. With cqc ex you will be the most deadly at close range.With cqc EX if your oponent trys to grab you your character will instently Counter the attack.
Anonymous Aug 25, 2009 8:22 AM
my set
blades
cqc
sixth sense
runner
completely awesome
sethgoodman Aug 1, 2009 4:36 PM
Hawkeye
He (or she) is wrong about one thing, hawkeye is helpful with headshots.I have it with assalut riflelvl 2 and I have made twice as many headshots
(P.S. hawkeye does not effect sniper rifles
Sud Jul 21, 2009 11:01 AM
Quarterback + Monomania = Love
I'm basically not good enough to give advice, but I've found the following setting extremely useful for a middle distance attack game (e.g. M.M.):
- Assault Rifle 2
- Quarterback 3
- Monomania 3

With Q3+M3 yiou can hunt down people hiding behind corners 100 meters away, it's just so much fun =)

/Sud
Anonymous Jul 15, 2009 4:23 PM
skills
you forgot about toughness
Ahmed101 Jul 11, 2009 8:35 AM
more skills ?
Can we load More then 4 set of skills ?!

LoGz Jul 7, 2009 12:30 AM
Horrible Suggestions
I agree with Syfon1 on the Scanner. Also, your love of sixth sense is useless as a "Rounded" skill set, QB lvl3 much more "well-rounded". And you don't explain your reasoning for using certain skills for specific types of players. For instance, why recommend Trickster Lvl 3 for Sniping? I find Monomania 3 much more useful for sniping as you can watch where your opponent goes after hitting them once, or know when they're going to pop back out from behind a wall, etc. Quarterback 3 can also be great for snipers because you can throw far and when your opponent gets hit, you can finish him/her off with your sniper. On a side note, Reika, Hawkeye does nothing for guns that already have zooms (Sniping rifles) and I'm pretty sure anyone using a sniper, even "low level players" are using 1st-person view as that's the whole point of a sniping rifle.
Reika Jul 6, 2009 5:55 AM
Hawkeye
Hawkeye is vital skill for any type of pure gunmen. It is not slot intensive and lowers recoil in the first person view. Many low level players do not use first person and suffer because it is the only reliable way to get headshots. Extremely helpful for snipers
Syfon1 Jun 22, 2009 2:08 PM
Scanner
Scanner skill does NOT REQUIRE YOU TO RELEASE THE OPPONENT! Everyone says that it does... but I have level 3 SCANNER and I choke out the person and THE WHOLE TEAMS SOP is leaked. I also kill the scanned enemy... VERY USEFUL SKILL.
 
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