Master the Basics of Metal Gear Online

Article by lockeout (383 pts ) , published Oct 12, 2009

Getting winning stats in Metal Gear Online starts with learning the fundamental techniques of the game. These tips will help you get a grip on the basics.

How not to be a newbie forever

This is part of the Metal Gear Online strategy guide. Click here for the introduction

The first thing to learn about playing MGO like a pro is to rely on yourself. The auto-aim feature may seem tempting if you find it hard to track your targets up close, but using it will prevent you from ever improving. What's more, an opponent can take quite a few shots to the body armor before he goes down; learning how to get head shots manually will make it easier in the long run to outgun other players. Avoid being called a "noob" by learning that from the start.

With the right stick, get used to aiming for head height at different distances, and rely on the left stick the move your weapon into place, which has the adding benefit of keeping you a moving target. For farther away targets, standing still will improve you accuracy, so also practice tapping the right stick sideways without changing its height -- that way you can track your target without losing the chance at a head shot.

Only use third-person view

This isn't a first-person shooter, so don't play like it is, no matter how comfortable you are with it. Expert players use the third-person view to peak around corners and see around them. If you're the only one running around in first-person view you will get ambushed -- a lot. Don't run around corners blindly, always rotate the camera to peek around corners first, and don't forget that the enemy is doing that as well.

Don't rely on the kill-cam

After most enemies frag you, you'll briefly see a view of who took you down before you respawn, which can be very useful if you didn't see it coming. Don't rely on that though, since it -- like every option -- may be disabled by the match's host, and then knowing where you were attacked from is a matter of deduction. You might see the trajectory of the shot that hits you, or know the probable hiding places an attacker might lurk based on what cover you had; use these clues to find an unknown assailant's position.

Get used to several weapons

There are many weapon options in MGO, but depending on if the match is using Drebin Points or other host options, some weapons might not be available. Without Drebin Points, the basic weapon is usually a AK102 or M4 assault rifle, pistol, and knife. Most matches have weapons like the Vz. 83, shotguns and rocket launchers deactivated because they're too easy for unskilled players to get kills with.

When Drebin Points are activated, you'll get points for how well you do during the match, which are redeemable at each respawn for more advanced weapons that aren't selectable otherwise. Again, the host has the option of what weapons to include, so don't be reliant on any particular weapon, although the M4 is almost always available with or without Drebin Points. Use the online training ground or MGS4's shooting range to get a feel for each weapon.

Read game descriptions before you join

Once in the game lobby, don't use auto-matching. Rather, choose free battle and search out a match that will suit you. Hosts can set up a wide variety of rule options -- such as only enabling hand to hand, or non-head shots will penalize you, or even weird player-made rules that are only spelled out in that particular match's notes, which are bypassed when the computer auto-matches you. It's more time consuming to look through all the games manually, but by doing so you'll see how different the rules, weapons, and expectations of each game can be. You'll find one that fits your tastes better; auto-matching can drop you into a match with only knives enabled when you don't even have that skill, or into a room where player just practice leveling their skills on willing opponents. If there's some rule of conduct you miss reading, chances are you'll be kicked from the game without even knowing why.

Use teamwork in every mode

Whatever the game type, teamwork is a key part of winning, and headsets aren't even needed. Preset codec messages can be used with the select button and the D-pad, and you can choose what messages are set to each direction. Just letting your teammates know where enemies are hiding can help teamwork, regardless or how cohesive your unit is. A press of the triangle button when near a teammate also activates the SOP system, which lets you see your teammates' through walls, where they're shooting, or even an enemy that's been hit.

Use different play styles

Metal Gear Online lets you play as a standard shooter, or you can be sneaky, using traps and CQC -- close quarters combat techniques -- to take enemies by surprise. Combining play styles during a match can be most effective and allows you to adapt to however the opposing team is playing. Claymore mines, smoke bombs, and a variety of incapacitation weapons -- including Playboy magazines that soldiers can't help but stare at -- can be used to keep unwanted guests from certain routes. Traps can be very useful -- to guard a favorite sniping spot, for instance -- but if you place traps too close to your own team's pathways they might get caught themselves, and that's never good. That's where team communication is also helpful. Traps will never be an attack style in itself, but well-placed traps can pay off big for more tactical-minded players. And those who never think about traps are more likely to be caught by them.

More MGO and MGS

Comments

Oct 30, 2009 2:02 AM
Teddy
First Person
When the author states not to use 1st person, I think the intent is for the players not to use 1st person while moving around in order to have a better feel for their surroundings...

Obviously, it's the best way to get the most accurate shots, but you lose the awareness of your surroundings and can easilly get flanked.
Sep 30, 2009 10:14 AM
Kevin
...VZ and Shotgun are newb guns?
Dude. What the hell? if anything, the M4 is the newb gun. It's so damn easy to use. Anyone who uses a VZ or a shotgun makes it so that they're only useful in very specific situations. Meanwhile the M4 is useful in most, if not all situations. You can snipe with it, you can attach a shotgun to it, you name it. Gun is so damn versatile that I can't see how it's a 'prao' weapon compared to the VZ and shotgun.
Sep 21, 2009 10:07 PM
n00pster
good one
Appreciate the effort. It does help a lot. thanks!
Aug 21, 2009 12:41 PM
stephen
auto matching
i have to correct you on one thing, auto matching first and foremost is a way to get reward points to customize your character. secondly, all the matches auto matchmaking drops you into are in there own lobby separate from those in free battle, and have nothing to do with them. you wont end up in a match with them, all the matches in free battle use the default settings, so you dont have to worry about special rules.
Jul 9, 2009 10:31 AM
alberto
lol
O.O first person sight owns all, ive been doing it since the start and i have AA- grade by now :p
 
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