Similar to Contact, the gameplay for this game is fairly simplistic without much depth in controlling the flow of the battle. The battle is simplified into two buttons, each presumably with the function to ‘attack’ and to ‘guard’. Again, like the game Contact, Sakura Note will have a fairly simplistic equipment system.
The main interest of Sakura Note’s gameplay is that one of the main quests in this game is to collect Tears. One main section in this game will show ‘episodes’, which is a part of the storyline—with each storyline being unlinked to each other, in the viewpoint of dogs and cats.
Those Tears are supposedly collected in different and some unique ways. But the main method of collecting Tears seems to be by interacting with people and forming relationships with them. The player will also have some control over the interaction, with the player given a choice to choose between a negative and positive response. Success in choosing a response may lead to a “flood of Tears”, and the player will obtain the Tears.
It will be a given that Sakura Note will use the unique capability of Nintendo DS, which is the touch screen.