The flip side of that coin is that PSP Mini downloads could occupy too much of a development team’s valuable time that could be otherwise spent on polishing a release that would be of more substantial profit than these mini games.
The quality of the games is also at stake here – because for every game like “Rolando” on the iPhone, you have 10, if not 20 different fart apps that are useless and brainless. If Sony attempts to adopt this business model, they’ll have to bring to the table hits like Fat Princess and PixelJunk, but in a more palatable and reasonable form. $5 for a downloadable game sounds perfectly reasonable, after all, if it turns out to be bad, I can always just part ways with my money. However, bump the value up to $10, and the same sort of easy parting becomes much more difficult.
Overall, Sony is stretched as it is with different development teams working for stores on both the PS3 and PSP – how can we expect them to turn out quality titles for a console that has yet to prove its viability in the market? If Sony expects things to turn around, they’ll have to change their ways to something more like the $299 PS3, a value proposition that is a good idea for all.
What do you think? How will PSP Downloads end up? Let us know in the comments below.