Majesty 2 (PC and Xbox 360 game) versions have a lot of similarities to the original title. Designers wanted to keep everything that fans of the game loved, while updating it with new improvements. The interface of Majesty 2 has been updated with 3D style graphics. There are 16 missions for single player as well as 6 different scenarios.
In Majesty 2, you can form parties with several classes of characters (such as Warriors, Mages and Archers) that will work together and reinforce their strengths and compensate for their weaknesses. Certain characters have abilities that can only be utilized well in parties. Another interesting feature in Majesty 2 is that existing heroes can change to a different type of character. For instance, a warrior can become a Paladin or Blademaster (as long as the coordinating temple is available). All experience and weapons are also carried over (so a level 10 Blademaster can be a level 10 Paladin). Rangers can become Archers of Helia or Beastmasters. Clerics can be Light Priestesses or Agrela or Dark Sisters of Krypta.
In Majesty 2, a new “Hall of Lords” feature allows players to promote a hero to the status of Lord at the end of each completed mission. For Kingdom creation in Majesty 2, magic buildings (Mage Guilds and Towers) are built without use of peasants. A new tax policy feature gives you control over how much your tax collector will gather during his rounds. Character changes in Majesty 2 include making the Paladin men, the Rogues and Elves women.Also, unlike the original game opposite hero types (such as light versus dark) can be hostile towards each other.
Important strategic aspects of Majesty 2 (in PC and Xbox 360 game versions) are the specific control over places where temples can be built. These are called “Power spots”, which are few available and initially guarded by power sentinels. You will need to eliminate them in order to benefit from these power spots. Temples can only be built in these areas.