When the PlayStation 3 was first revealed as the super-powered home console that it is, many looked to MotorStorm to show them something that simply couldn't be done on any other console. When the game was finally released after months of delays it was a technical marvel, showcasing real-time terrain deformation, advanced particle effects and a (mostly) smooth framerate.
The sequel took the series formula and did was sequels do best; made it bigger, faster and prettier than it had ever been. Adding jungle locales to the mostly-tan environments of the first game was a great idea and really let the system flex its processing might with an insane amount of vegetation littering every track on the circuit.
Many, including myself, raised an eyebrow when it was revealed that this new itteration of the series would be making its way to Sony's portable device as well as the last-generation PlayStation 2. However, some of our fears were put to rest when the screenshots revealed a game that was very much in line with previous titles in the series and really looked to push the power of the PSP to its limit.