1981
Rob Fulop, William Grubb and several other former employers of video game giants Atari and Mattel Electronics founded Imagic as a third-party developer of Atari 2600 games. The company put its name on the map when it released the iconic arcade game Missile Command.
1983
Atari consolidated of its home computer and video game divisions in an attempt to streamline the company in the face of the infamous video game crash of 1983, during which the company will suffer losses totaling over half a billion dollars.
1991
Nintendo unveiled its Super Nintendo Entertainment System (SNES) at the Consumer Electronics Show trade show. The new 16-bit game system featured cartridges and (later) compact discs co-developed with Philips N.V. Nintendo announced that the system would hit shelves in September.
1994
Sunsoft released The Death and Return of Superman for the Super Nintendo Entertainment System (SNES). The game was based on the best-selling DC Comics mini-series Death of Superman.
1995
U.S. video game developer Maxis, the creator of the blockbuster game SimCity, goes public. Two years later, it will be acquired by Electronic Arts.
1998
Nintendo released a Camera accessory for its Game Boy in the U.S. Price: US$49.95
Nintendo released a Printer accessory for its Game Boy in the US. Price: US$59.95
1999
The 3DO Company released the turn-based strategy game Heroes of Might and Magic III: The Restoration of Erathia for Windows in the U.S. This, the third game in the series, will largely be received as the best of the series, and it will outsell both of its predecessors. (ESRB: E)
2004
THQ released the real-time military tactics game Full Spectrum Warrior for the Xbox in the U.S. The game was notable for U.S. Army's involvement in its development. The US Army Science & Technology community assisted in the game development in order to determine whether commercial game platforms could be complement and enhance established training methods. Among the Army's contributions to the game was the decision not to give the game a first-person shooter mode despite the popularity of the genre at the time. Instead, users' first-person actions were limited to issuing orders to Fire Teams and Squad members as a commander. The decision flew in the face of conventional market wisdom, but the game would garner a great deal of publicity due to its unconventional gameplay. The game would be exceptionally well-received, but controversy arose after the game's release. After sinking money into the project, the Army did not use the game because it wasn't "realistic enough," leading many to protest that the project was a waste of government funds. (ERB: M)
2006
Valve Corporation released the first-person shooter Half-Life 2: Episode One for Windows, the PlayStation 3, and Xbox 360. The game, the first in a trilogy, debuts a number of new animation technologies and techniques. (ESRB: M)