In case you have been living under a rock, Flower is only on the PSN, and for a very fair $10 price tag in the US. Also, in case you didn't know all the controls are with the Sixaxis. But fear not! This is no Lair, the PS3 game that flopped awfully because they tried a similar control scheme. I had to play it to believe it, but after the first few minutes in flower, controlling the wind is like second nature. In fact the control scheme, in my humble opinion, makes the game.
The only other control you have over the flowers is the speed of the wind. You can press any button to soar forward and pick up speed. This includes the analog sticks, however I don't suggest you use them as it threw off my perception of where my flowers were going, I would be using the analog stick to turn just out of habit and instead of turning I would just soar in a straight line. So stick to a button, the triggers in the back work well because they are sensitive to the touch and you can better control your speed.
So here we are, a simple presentation with a simple control scheme to go along with it. Where does that leave you? Well if you have the sound on and you have a gorgeous TV it will leave you fully immersed in this world of absolute beauty. The tilting of the control finalizes the feeling that you are taking part of this amazing story.
Did I say story? Why yes... yes I did. Didn't think a game about flower petals riding the wind could have a story? Don't forget, this is a game of collective dreams from the flowers in the 'main menu'. I use quotes because the main menu is also the pause menu, because there's no text they just give you pretty graphics. There's also no options, or ... anything really, it's all about the simple presentation.