In the world of racing sims, Gran Turismo is
king. Though recent games like the Forza Motorsport series on the Xbox consoles
have tried to take the crown away, the veteran Playstation series has thwarted
all challengers and sold tens of millions of copies. As the franchise enters
its 11th year with Gran Turismo 5 Prologue, it's a good time to look back at Gran Turismo's evolution.
Gran Turismo (PSX)
Released: Decenber 1997 (Japan), May 1998
(North America/Europe)
Popular racing games used to be simple affairs
based on arcade games. Gran Turismo changed all that, introducing new game
mechanics that added complexity to the genre while still making it easy for new
drivers to take the game for a spin. Gran Turismo boasted realistic driving
physics, an RPG-like career mode that let you buy real cars like the Toyota Supra
and Nissan Skyline, and a comprehensive tweaking and modification system aimed
at gearheads. The winning formula sold seven million copies.
Gran Turismo 2 (PSX)
Released: December 1999
Polyphony promised a lot for the next Gran
Turismo game, but took two years to make it. When GT2 finally arrived after
several delays and dropped features, minor glitches made it clear the game was
rushed, leading to a voluntary recall of game discs to fix the problems. But 700
cars, real-life tracks like Laguna Seca, and the addition of rally racing
ensured GT2’s success.
Gran Turismo 3 A-Spec
(PS2)
Released: April 2001 (Japan), July 2001
(North America/Europe)
With the series now a system seller, Polyphony
was under pressure to deliver the same gorgeous graphics and deep, realistic
driving experience -- but on an entirely new next-generation console. To deliver
the goods, Polyphony trimmed down the scope of the game by drastically reducing
the number of cars and including fewer tracks. But the lean, mean Gran Turismo
3 proved the series’ biggest hit, selling 14 million copies to date.
Gran Turismo 4 (PS2)
Released: December 2004 (Japan), March 2005
(North America/Europe)
Like GT2, the initial plan for Gran Turismo 4
was more, more, more: online racing, improved AI, and more realistic physics,
as well as tons of new cars and tracks. GT4 ended up eliminating the
much-anticipated online play, preferring instead to focus on making the driving
experience more realistic. Even with the cuts, GT4 missed its original
Christmas 2003 release by such a wide margin that Polyphony released a Prologue
edition in Japan
to keep fans happy while they waited for the real thing.