What's Hot: Focusing on making morph and warp clips for movie projects, I ran through the process of taking a frame of a video as the first image, morphing it to something else, and then swapping the images to make a second clip going back to the original frame. The clips played seamlessly and smoothly in a Windows Movie Maker project and rendered movie.
The drop-down menu when opening an image file shows that Fun Morph supports the file types BMP, GIF, JPG, PNG, and TIF, an assortment that should cover everyone’s needs.
I did one test using a folder on an external drive on another computer on my home network for the project files. There were no networking issues.
It takes a while to export or render the morphed clips. I timed the saving of one 50-frame morph to each of the option formats, all at 640 by 480 pixels:
- AVI: 2 minutes, 22 seconds
- SWF: 1:40
- JPG set: 1:37
- Animated GIF: 0:55
- HTML web page with embedded SWF file: 1:45
Expect it to take longer for projects with more frames or higher resolution.
Sometimes you want to morph just part of an image, with the rest of it not changing. I wondered if I could select the small area of my emerging logo in the image below, and then "anchor" the rest of the image by adding fixed points just outside the small logo area. It worked well (see image). This alone will give me endless hours of making enjoyable morphing video clips. I like the tactile relationship between images and Fun Morph, like making clay figures but not getting your fingers and keyboard sticky.
What's Not: I mentioned before that Zeallsoft Fun Morph doesn't support dragging/dropping and copying/pasting from my file manager. I received access violation warnings after trying these, with Fun Morph crashing afterwards.
There are features to crop and adjust the images. The ideas are good but they didn't always work well. Before adjusting this starting image, both images appeared normal. Adjusting the starting image by changing colors or making it a negative resulted in the image showing at about 1/4 the size it did before the adjustments (see images). There wasn’t an easy way for me to recover. When I added a dot to the starting image, it got distorted. When this happened, I started the project over and avoided the adjustments.
In addition to the routine apparent down-sizing of an adjusted image, at times there were visual glitches in the working windows and file outputs. Here's an example; the bottom part of the picture suddenly dropped out and distorted when I added a dot (see image). During a couple of sessions I received these error messages and had to forceably shut the application down from XP's Task Manager. (see images)
The output HTML page had a pretty small Flash file viewer of about 190 by 145 pixels, with no options to make it larger. The Flash file it was playing in the viewer was 640 by 480. I wondered why the viewer defaulted to such a small size.
You’re not finished with video clips until they’re being viewed by your audience, and comments start rolling in. The Flash file outputs should be good ones to upload directly to online services. They play well in my computer’s flash file viewer. My test was to upload a SWF file to YouTube. I got a note saying the process at their end failed due to the uploaded SWF file being an invalid file format.