I’m afraid I don’t quite “get” HG Proton – the lack of a challenge and the overlong, dull levels with repetitive tapping don’t generate any real sense of excitement. A lack of urgency permeates the game.
While HG Proton is obviously well designed, runs without any obvious errors and has great graphics, it just doesn’t seem to engage the gamer in the manner that a modern game should.
Gameplay is simple enough – perhaps too simple – and it is here I think that HG Proton fails. With a quicker pace, a clear purpose and onscreen scores not obscured by the gamer's thumb, this could be a really good game. Hopefully the developer will resolve these shortcomings in a future release.