Tap Defense Tricks: Tower Placement

Written by:  • Edited by: Simon Hill
Updated Jan 19, 2009
• Related Guides: Strategy Games

Choosing and placing towers is the most important consideration in Tap Defense, so here are a few tips and tricks that will help you coordinate an effective strategy.

Fine Tuning Your Strategy

Tap Defense is a strategy game that requires you to consider the entire field as well as the coming threats in far off levels. With this in mind it is important to choose and place all towers appropriately, without this you are going to end up spending more money that you should and will not be able to achieve proper development for later in the game. Here are a few tips for placing towers when playing Tap Defense.

Arrow Towers

Depending on what plan you use you will likely have a type of tower that you will begin with. The more effective strategies usually rely on arrow towers, especially in the beginning. This is because they cost less, are very effective on early enemies, have a long range, and you can fill up the field with them quickly. Begin placing arrow towers at different spots on the field so that most of it is covered in the first couple of turns. This will help ensure that you end up with the best possible coverage. While you are doing this you should make sure not to ever deplete more than two thirds of the amount of gold you began with at the beginning of any given turn. You need to keep a substantial amount of gold at the end of every turn so that you will get a reasonable interest return.

Ice and Storm

When using ice or storm towers it is advisable to only place them directly on a segment of the path, never in between. This is because they have such as short range that it would likely not reach the enemies if it is too far away from them. The trick is to fill up all the areas of the map that do not touch the path with arrow towers because they are inexpensive and have a long range.

Water Towers

When using water towers you have to be aware that their main benefit is to slow certain enemies down. What this means is that they should be placed strategically along the path and there should only be three or four of them. Somewhere near the beginning of the path is a good spot, as well as at different curves in it later on. Putting one right at the gate to heaven is not a good spot because the enemies do not have a long distance to go. You may want to also not upgrade the water towers to their third stage unless you have a large surplus of gold.

Bomb Towers

Bomb towers are essential, but many enemies are not affected by them. A useful trick is to place them in central locations and do not upgrade them as quickly as you do the arrow towers.


Comments

Showing all 4 comments
 
Anonymous Jun 24, 2011 1:25 PM
missing towers
I have the iPhone app installed and although it used to work fine, now there's this problem:
i do research for towers using my halos but they are never shown on the build menu. I only find the arrows / water / bombs towers there.
what is wrong> can anyone help please?
Scott May 21, 2010 3:39 PM
New 'hard map' strategy?
Ive scoured the internet looking for *anything* that will help me figure out how to beat the new (old?) hard map - the one with water where it used to be empty.

Is it impossible to beat unless you purchase some of the new towers?

Can anyone point me to a strategy guide? I figured out most of what Ive read through nauseatingly repeated play (which, of course, is because i love the game so much.) but I absolutely can *not* get past maybe level 33 on the new hard map.

Please... let me get some sleep... anyone still out there?

PS. I only discovered tap defense this year.
Johnry May 10, 2010 5:57 AM
Shocking truth
Place a single lvl 3 storm tower surronded by six level 1 damage boosters. Only that you can finish the game up to wave 60. Oh! Don't forget tp place 1 ice tower after you gained your last halo. That's all to it other towers are completely useless.
Tapking Aug 27, 2009 9:35 AM
Storm Towers
It is important to place Storm Towers as close to the beginning of the path as possible - you will want to leave a spot for one, maybe two, storm towers for later levels. This is because the Storm Tower takes a percentage of the enemies REMAINING health, not their starting health. If a Devil has 2000 of his initial 6000 hit points left, a level 2 Storm Tower will take 200 hit points. Therefore you want them shooting enemies BEFORE all your other defenses have a go at them, not after.
 
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