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Matthew Casperson

Writer
Contributions: 489
Member of: 4 channels
Member since:
August 16, 2008
Articles

  • States & Double Buffer Rendering in Flex 4.0

    In part one of the series we created the initial Flex application class. In part two we will be adding states and a double buffered rendering process.
    Published on  May 31, 2011 to Web Development

  • Jumping and Falling - JavaScript Game Development

    Now that we have a player that can run and collide with the level, we give the player the ability to jump and fall.
    Published on  November 11, 2010 to Web Development

  • Parallax Scrolling with the Canvas Element

    Parallax scrolling is a technique that gives the illusion of depth to a 2D application. See how easily it can be implemented building off the framework that we have just created.
    Published on  November 9, 2010 to Web Development

  • Shading in Papervision 3D

    With the help of the Papervision 3D engine, you can create various shading effects for your Flash gaming project. Read on to learn more.
    Published on  August 13, 2010 to Web Development

  • Creating the Game Framework

    Now that we have seen how the canvas element can be used, it's time to start creating the framework that will be used as the basis of the final game. In part one we look at the first two classes/files that need to be created.
    Published on  July 20, 2010 to Web Development

  • Adding Powerups

    At this point we have the basics of the players interaction with the level established. Now it's time to add some powerups.
    Published on  June 4, 2010 to Web Development

  • Putting it all together

    Now that we have seen how to create some of the individual elements that make up the platformer game, like animations, parallax scrolling backgrounds and keyboard input, lets put it all together so we can get an idea of what the final game will look like...
    Published on  June 4, 2010 to Web Development

  • JavaScript keyboard input

    We add some keyboard interaction, allowing the player to move a character across the screen.
    Published on  June 4, 2010 to Web Development

  • Animations

    Here we add the ability to display animated objects on the HTML canvas element
    Published on  June 4, 2010 to Web Development

  • Defining a level

    The last article showed what that final game would look like with an animated character you could control and a scrolling parallax background. Lets see how to add some obstacles for the player to interact with.
    Published on  June 4, 2010 to Web Development

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