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<?xml-stylesheet type="text/xsl" href="http://www.brighthub.comhttp://www.brighthub.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Web Development</title><link>http://www.brighthub.com/internet/web-development.aspx</link><description /><dc:language>en</dc:language><item><title>Flash Game Development with Flex and Actionscript - Tiled Background Rendering</title><link>http://www.brighthub.com/internet/web-development/articles/12615.aspx</link><pubDate>Fri, 06 Nov 2009 20:48:47 GMT</pubDate><guid isPermaLink="false">b133e95a-c263-4882-8f2a-b24547eff78e:12615</guid><dc:creator>MatthewCasperson</dc:creator><description>In part 10 of the series we add the ability to display a scrolling tiled background. In part 9 of the series we added the ability to define a level structure using a series of timed function calls. This works well for placing enemies on the screen, but is not so useful for drawing the background level. In this article we will add the ability to ren...</description></item><item><title>Flash Game Development with Flex and Actionscript - Defining a Level</title><link>http://www.brighthub.com/internet/web-development/articles/12614.aspx</link><pubDate>Fri, 06 Nov 2009 20:47:26 GMT</pubDate><guid isPermaLink="false">b133e95a-c263-4882-8f2a-b24547eff78e:12614</guid><dc:creator>MatthewCasperson</dc:creator><description>In this article we implement a system to define a level within the game. To this point our &amp;quot;level&amp;quot; has really just been one endless stream of randomly placed enemies. Obviously this is not ideal as it gives us as the developer no control over how the level plays out. In order for us to provide a structured level design we need a way to de...</description></item><item><title>Flash Game Development with Flex and Actionscript - Music and Sound FX</title><link>http://www.brighthub.com/internet/web-development/articles/11891.aspx</link><pubDate>Fri, 06 Nov 2009 20:46:09 GMT</pubDate><guid isPermaLink="false">b133e95a-c263-4882-8f2a-b24547eff78e:11891</guid><dc:creator>MatthewCasperson</dc:creator><description>In part 8 of this series we add some music and sound effects. In part 7 we added the ability to play animations, which then gave us some nice explosions. At this point we almost have something resembling a game, except for one: sound. In this article we will add some sound and music to the game. Fortunately for us Flex makes embedding, playing and ...</description></item><item><title>Flash Game Development with Flex and Actionscript - Bitmap Animations</title><link>http://www.brighthub.com/internet/web-development/articles/11890.aspx</link><pubDate>Fri, 06 Nov 2009 20:45:07 GMT</pubDate><guid isPermaLink="false">b133e95a-c263-4882-8f2a-b24547eff78e:11890</guid><dc:creator>MatthewCasperson</dc:creator><description>In part 6 we added collision detection. In part 7 we will add animations to allow us to include some nice explosions. In part 6 we introduced collision detection, which allowed us to destroy and crash into the enemies on the screen. But the enemies just disappeared, which was a little unsatasifying. In this article we will add animations, which in ...</description></item><item><title>Flash Game Development with Flex and Actionscript - Collision Detection</title><link>http://www.brighthub.com/internet/web-development/articles/11889.aspx</link><pubDate>Fri, 06 Nov 2009 20:43:34 GMT</pubDate><guid isPermaLink="false">b133e95a-c263-4882-8f2a-b24547eff78e:11889</guid><dc:creator>MatthewCasperson</dc:creator><description>In part 5 we added some enemies and gave the player the ability to fire it weapons. In part 6 we will add collision detection to allow the player to actually shoot the enemies. Collision detection is the ability to detect when two objects have collided, and then react appropriately. In part 5 we gave the player the ability to fire weapons at the on...</description></item><item><title>Flash Game Development with Flex and Actionscript - Adding Weapons</title><link>http://www.brighthub.com/internet/web-development/articles/11016.aspx</link><pubDate>Fri, 06 Nov 2009 20:41:43 GMT</pubDate><guid isPermaLink="false">b133e95a-c263-4882-8f2a-b24547eff78e:11016</guid><dc:creator>MatthewCasperson</dc:creator><description>In part 4 of the series we added user input, and created a scrolling background to simulate flying over an ocean. In part 5 we will add some enemy fighters and player weapons. At this point in the series we have implemented enough underlying code to make adding new elements to the game quite easy. With GameObjectManager and GameObject classes handl...</description></item><item><title>Flash Game Development with Flex and Actionscript -  Embedding Resources and Adding Game Objects</title><link>http://www.brighthub.com/internet/web-development/articles/11014.aspx</link><pubDate>Thu, 05 Nov 2009 18:02:10 GMT</pubDate><guid isPermaLink="false">b133e95a-c263-4882-8f2a-b24547eff78e:11014</guid><dc:creator>MatthewCasperson</dc:creator><description>In part 3 we will add some graphics resources and display them on the screen. When writing a new program there is always a point where you first get to see the fruits of your labour. With the state and rendering “plumbing” now done we can start doing some fun stuff by adding graphics to our game and displaying them on the screen. But before we do l...</description></item><item><title>Flash Game Development with Flex and Actionscript - Double Buffer Rendering</title><link>http://www.brighthub.com/internet/web-development/articles/11012.aspx</link><pubDate>Thu, 05 Nov 2009 17:58:48 GMT</pubDate><guid isPermaLink="false">b133e95a-c263-4882-8f2a-b24547eff78e:11012</guid><dc:creator>MatthewCasperson</dc:creator><description>In part one of the series we created the initial Flex application class. In part two we will be adding states and a double buffered rendering process. In part one of the series we created the initial Flex application class. In part two we will be adding states and a double buffered rendering process. States are quite self explanatory: they represen...</description></item><item><title>Creating the game framework - part 2</title><link>http://www.brighthub.com/internet/web-development/articles/40513.aspx</link><pubDate>Mon, 26 Oct 2009 19:49:01 GMT</pubDate><guid isPermaLink="false">b133e95a-c263-4882-8f2a-b24547eff78e:40513</guid><dc:creator>MatthewCasperson</dc:creator><description>In part two we look at the remaining classes nessessary to finish off the basic JavaScript game framework. In part one we created the GameObjectManager class, which managed rendering to the canvas and allowed GameObject classes to update and draw themselves. Now lets take a look at the GameObject class. GameObject.js The purpose of the GameObject c...</description></item><item><title>Papervision 3D Programming Tutorial - Modify Textures At Runtime</title><link>http://www.brighthub.com/internet/web-development/articles/13775.aspx</link><pubDate>Thu, 08 Oct 2009 09:39:10 GMT</pubDate><guid isPermaLink="false">b133e95a-c263-4882-8f2a-b24547eff78e:13775</guid><dc:creator>MatthewCasperson</dc:creator><description>Learn how to modify the texture of a Papervision 3D Collada model at run time. VIEW THE DEMO DOWNLOAD THE CODE In article Papervision 3D Programming Tutorial - Loading and Displaying a 3D Model we looked at how to embed, load and display a 3D Collada model with Papervision 3D. In order to allow us to embed the texture into the final SWF file we had...</description></item><item><title>Silverlight Game Programming Tutorial - Getting Started</title><link>http://www.brighthub.com/internet/web-development/articles/14494.aspx</link><pubDate>Mon, 05 Oct 2009 15:06:05 GMT</pubDate><guid isPermaLink="false">b133e95a-c263-4882-8f2a-b24547eff78e:14494</guid><dc:creator>MatthewCasperson</dc:creator><description>A Silverlight development tutorial that shows you how to create your own 2D web based games. This series attempts to recreate a game originally developed with Flash, and can be used to highlight the differences between the two platforms. When it has come to displaying rich content on the web Flash was king. Its widespread deployment on Internet con...</description></item><item><title>Silverlight Game Programming Tutorial - Input and Adding Game Elements</title><link>http://www.brighthub.com/internet/web-development/articles/14557.aspx</link><pubDate>Thu, 01 Oct 2009 03:53:09 GMT</pubDate><guid isPermaLink="false">b133e95a-c263-4882-8f2a-b24547eff78e:14557</guid><dc:creator>MatthewCasperson</dc:creator><description>A silverlight development tutorial that shows you how to create your own 2D games. This series attempts to recreate a game developed with Flash, and can be used to highlight the differences between the two platforms. In this article we will add keyboard input and start creating the game elements. In the last article we created some base code to dra...</description></item><item><title>Silverlight Game Programming Tutorial - Collision Detection</title><link>http://www.brighthub.com/internet/web-development/articles/14589.aspx</link><pubDate>Thu, 01 Oct 2009 03:52:35 GMT</pubDate><guid isPermaLink="false">b133e95a-c263-4882-8f2a-b24547eff78e:14589</guid><dc:creator>MatthewCasperson</dc:creator><description>A silverlight development tutorial that shows you how to create your own 2D games. In this article we implement collision detection. In the last article we created the basic elements we needed for the game like a player, some enemies and some weapons. However none of them could interact – the players bullets (and the player itself) would pass right...</description></item><item><title>How to Create a Menu in Dreamweaver – Tab Menus</title><link>http://www.brighthub.com/internet/web-development/articles/16248.aspx</link><pubDate>Thu, 01 Oct 2009 03:51:12 GMT</pubDate><guid isPermaLink="false">b133e95a-c263-4882-8f2a-b24547eff78e:16248</guid><dc:creator>Amanda2380</dc:creator><description>Are you looking to add tab menus to your website&amp;#63; Dreamweaver makes it easy to add tab menus to your website. This tutorial will show you how to create tab menus in Dreamweaver. Getting Started There are a few different ways to create menus in Dreamweaver. This tutorial will walk you through the ways of creating tab menus in Dreamweaver. Open y...</description></item><item><title>Silverlight Game Programming Tutorial - State Management</title><link>http://www.brighthub.com/internet/web-development/articles/15029.aspx</link><pubDate>Thu, 01 Oct 2009 03:50:11 GMT</pubDate><guid isPermaLink="false">b133e95a-c263-4882-8f2a-b24547eff78e:15029</guid><dc:creator>MatthewCasperson</dc:creator><description>A silverlight development tutorial that shows you how to create your own 2D games. This series attempts to recreate a game developed with Flash, and can be used to highlight the differences between the two platforms. This article shows you have to implement state management In this article we will take a look at state management. The term “state ma...</description></item><item><title>Papervision 3D Programming Tutorial - Animated Textures</title><link>http://www.brighthub.com/internet/web-development/articles/14372.aspx</link><pubDate>Tue, 29 Sep 2009 10:27:13 GMT</pubDate><guid isPermaLink="false">b133e95a-c263-4882-8f2a-b24547eff78e:14372</guid><dc:creator>MatthewCasperson</dc:creator><description>A Flex &amp;#47; Actionscript development tutorial that shows you how to use the Papervision 3D egine to create 3D Flash effects in your webpage. This article shows you how to display a movie as an animated texture on a Papervision 3D model. Flash has always had excellent multimedia capabilities, and as we saw in the article Papervision 3D Programming ...</description></item><item><title>Papervision 3D Programming Tutorial - Effects</title><link>http://www.brighthub.com/internet/web-development/articles/14251.aspx</link><pubDate>Tue, 29 Sep 2009 10:20:42 GMT</pubDate><guid isPermaLink="false">b133e95a-c263-4882-8f2a-b24547eff78e:14251</guid><dc:creator>MatthewCasperson</dc:creator><description>A Flex &amp;#47; Actionscript development tutorial that shows you how to use the Papervision 3D egine to create 3D Flash effects in your webpage. This article demonstrates the use of Flash filters with Papervision 3D objects. Flash comes with the ability to apply filters to graphical objects, which allows you to create some interesting effects like blu...</description></item><item><title>Papervision 3D Programming Tutorial - WOW Physics</title><link>http://www.brighthub.com/internet/web-development/articles/13776.aspx</link><pubDate>Tue, 29 Sep 2009 10:20:09 GMT</pubDate><guid isPermaLink="false">b133e95a-c263-4882-8f2a-b24547eff78e:13776</guid><dc:creator>MatthewCasperson</dc:creator><description>A Flex &amp;#47; Actionscript development tutorial that shows you how to use the Papervision 3D egine to create 3D Flash effects in your webpage. This article shows you how to add real time physics to the Papervision 3D engine. I remember the first time I played Jurassic Park: Trespasser . It was one of the first games to implement physics. I was in aw...</description></item><item><title>Papervision 3D Programming Tutorial - Shading</title><link>http://www.brighthub.com/internet/web-development/articles/13880.aspx</link><pubDate>Tue, 29 Sep 2009 10:19:34 GMT</pubDate><guid isPermaLink="false">b133e95a-c263-4882-8f2a-b24547eff78e:13880</guid><dc:creator>MatthewCasperson</dc:creator><description>A Flex &amp;#47; Actionscript development tutorial that shows you how to use the Papervision 3D egine to create 3D Flash effects in your webpage. This article looks at the various shading techniques available in Papervision 3D. Shading is a technique used to highlight a 3D model against a light source. In previous articles no shading at all was used – ...</description></item><item><title>Flash and JavaScript 3D with Sandy-HX - Getting Started</title><link>http://www.brighthub.com/internet/web-development/articles/41586.aspx</link><pubDate>Tue, 29 Sep 2009 10:19:12 GMT</pubDate><guid isPermaLink="false">b133e95a-c263-4882-8f2a-b24547eff78e:41586</guid><dc:creator>MatthewCasperson</dc:creator><description>In this article we build a framework for future Sandy-HX applications, and create both a Flash and JavaScript 3D demo using the one code base. Now that we have seen how to create a basic Sandy-HX application, lets look at making a framework that we can build future applications from. For those that have read my series “ Flash Game Development with ...</description></item></channel></rss>