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<?xml-stylesheet type="text/xsl" href="http://www.brighthub.comhttp://www.brighthub.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Web Development</title><link>http://www.brighthub.com/internet/web-development.aspx</link><description /><dc:language>en</dc:language><item><title>Flash Game Development with Flex and Actionscript - Tiled Background Rendering</title><link>http://www.brighthub.com/internet/web-development/articles/12615.aspx</link><pubDate>Fri, 06 Nov 2009 20:48:47 GMT</pubDate><guid isPermaLink="false">b133e95a-c263-4882-8f2a-b24547eff78e:12615</guid><dc:creator>MatthewCasperson</dc:creator><description>In part 10 of the series we add the ability to display a scrolling tiled background. In part 9 of the series we added the ability to define a level structure using a series of timed function calls. This works well for placing enemies on the screen, but is not so useful for drawing the background level. In this article we will add the ability to ren...</description></item><item><title>Flash Game Development with Flex and Actionscript - Defining a Level</title><link>http://www.brighthub.com/internet/web-development/articles/12614.aspx</link><pubDate>Fri, 06 Nov 2009 20:47:26 GMT</pubDate><guid isPermaLink="false">b133e95a-c263-4882-8f2a-b24547eff78e:12614</guid><dc:creator>MatthewCasperson</dc:creator><description>In this article we implement a system to define a level within the game. To this point our &amp;quot;level&amp;quot; has really just been one endless stream of randomly placed enemies. Obviously this is not ideal as it gives us as the developer no control over how the level plays out. In order for us to provide a structured level design we need a way to de...</description></item><item><title>Flash Game Development with Flex and Actionscript - Music and Sound FX</title><link>http://www.brighthub.com/internet/web-development/articles/11891.aspx</link><pubDate>Fri, 06 Nov 2009 20:46:09 GMT</pubDate><guid isPermaLink="false">b133e95a-c263-4882-8f2a-b24547eff78e:11891</guid><dc:creator>MatthewCasperson</dc:creator><description>In part 8 of this series we add some music and sound effects. In part 7 we added the ability to play animations, which then gave us some nice explosions. At this point we almost have something resembling a game, except for one: sound. In this article we will add some sound and music to the game. Fortunately for us Flex makes embedding, playing and ...</description></item><item><title>Flash Game Development with Flex and Actionscript - Bitmap Animations</title><link>http://www.brighthub.com/internet/web-development/articles/11890.aspx</link><pubDate>Fri, 06 Nov 2009 20:45:07 GMT</pubDate><guid isPermaLink="false">b133e95a-c263-4882-8f2a-b24547eff78e:11890</guid><dc:creator>MatthewCasperson</dc:creator><description>In part 6 we added collision detection. In part 7 we will add animations to allow us to include some nice explosions. In part 6 we introduced collision detection, which allowed us to destroy and crash into the enemies on the screen. But the enemies just disappeared, which was a little unsatasifying. In this article we will add animations, which in ...</description></item><item><title>Flash Game Development with Flex and Actionscript - Collision Detection</title><link>http://www.brighthub.com/internet/web-development/articles/11889.aspx</link><pubDate>Fri, 06 Nov 2009 20:43:34 GMT</pubDate><guid isPermaLink="false">b133e95a-c263-4882-8f2a-b24547eff78e:11889</guid><dc:creator>MatthewCasperson</dc:creator><description>In part 5 we added some enemies and gave the player the ability to fire it weapons. In part 6 we will add collision detection to allow the player to actually shoot the enemies. Collision detection is the ability to detect when two objects have collided, and then react appropriately. In part 5 we gave the player the ability to fire weapons at the on...</description></item><item><title>Flash Game Development with Flex and Actionscript - Adding Weapons</title><link>http://www.brighthub.com/internet/web-development/articles/11016.aspx</link><pubDate>Fri, 06 Nov 2009 20:41:43 GMT</pubDate><guid isPermaLink="false">b133e95a-c263-4882-8f2a-b24547eff78e:11016</guid><dc:creator>MatthewCasperson</dc:creator><description>In part 4 of the series we added user input, and created a scrolling background to simulate flying over an ocean. In part 5 we will add some enemy fighters and player weapons. At this point in the series we have implemented enough underlying code to make adding new elements to the game quite easy. With GameObjectManager and GameObject classes handl...</description></item><item><title>Flash Game Development with Flex and Actionscript - User Input and an Animated Background</title><link>http://www.brighthub.com/internet/web-development/articles/11015.aspx</link><pubDate>Fri, 06 Nov 2009 20:40:02 GMT</pubDate><guid isPermaLink="false">b133e95a-c263-4882-8f2a-b24547eff78e:11015</guid><dc:creator>MatthewCasperson</dc:creator><description>In part 3 of the series we finally got to draw some graphics to the screen. In part 4 we will take this one step further and make the game object interactive. We will also create a background level that the player can fly over. The majority of Flash games tend to be quite simple in nature. They are 5 – 10 minute distractions that are played during ...</description></item><item><title>Flash Game Development with Flex and Actionscript -  Embedding Resources and Adding Game Objects</title><link>http://www.brighthub.com/internet/web-development/articles/11014.aspx</link><pubDate>Thu, 05 Nov 2009 18:02:10 GMT</pubDate><guid isPermaLink="false">b133e95a-c263-4882-8f2a-b24547eff78e:11014</guid><dc:creator>MatthewCasperson</dc:creator><description>In part 3 we will add some graphics resources and display them on the screen. When writing a new program there is always a point where you first get to see the fruits of your labour. With the state and rendering “plumbing” now done we can start doing some fun stuff by adding graphics to our game and displaying them on the screen. But before we do l...</description></item><item><title>Flash Game Development with Flex and Actionscript - Double Buffer Rendering</title><link>http://www.brighthub.com/internet/web-development/articles/11012.aspx</link><pubDate>Thu, 05 Nov 2009 17:58:48 GMT</pubDate><guid isPermaLink="false">b133e95a-c263-4882-8f2a-b24547eff78e:11012</guid><dc:creator>MatthewCasperson</dc:creator><description>In part one of the series we created the initial Flex application class. In part two we will be adding states and a double buffered rendering process. In part one of the series we created the initial Flex application class. In part two we will be adding states and a double buffered rendering process. States are quite self explanatory: they represen...</description></item><item><title>Flash Game Development with Flex and Actionscript - Getting Started</title><link>http://www.brighthub.com/internet/web-development/articles/11010.aspx</link><pubDate>Wed, 23 Sep 2009 19:56:06 GMT</pubDate><guid isPermaLink="false">b133e95a-c263-4882-8f2a-b24547eff78e:11010</guid><dc:creator>MatthewCasperson</dc:creator><description>Get started with Flash game development. This article shows you which tools to download and details the first steps in creating a Flash game using Flex and Actionscript. Getting Started With Flash Player and the Flex SDK Adobe has supplied everything you need to start creating your own Flash games. Creating a Flash game using Flex has several advan...</description></item><item><title>Using SWFObject to Embed Flash Files</title><link>http://www.brighthub.com/internet/web-development/articles/26080.aspx</link><pubDate>Tue, 17 Feb 2009 01:50:14 GMT</pubDate><guid isPermaLink="false">b133e95a-c263-4882-8f2a-b24547eff78e:26080</guid><dc:creator>coopercd</dc:creator><description>SWFObject is a handy little JavaScript program that helps get rid of that pesky &amp;#34;click to activate&amp;#34; method imposed on your Flash movies by some web browsers. You can also use it to dynamically manipulate your SWFs. This article discusses the advantages of using this program to embed Flash objects. What is SWFObject&amp;#63; SWFObject is a nifty...</description></item><item><title>The SWFObject 2 API</title><link>http://www.brighthub.com/internet/web-development/articles/26054.aspx</link><pubDate>Mon, 16 Feb 2009 21:01:22 GMT</pubDate><guid isPermaLink="false">b133e95a-c263-4882-8f2a-b24547eff78e:26054</guid><dc:creator>coopercd</dc:creator><description>This is the conclusion of a two part article on the advantages of using SWFObject to embed your Flash SWFs. Introduction In part one, we looked at some reasons why it may be advantageous to embed your SWF file using SWFObject . Here, we conclude by giving an overview of the SWFObject API. Before proceding, you may want to refresh your memory on the...</description></item></channel></rss>