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<?xml-stylesheet type="text/xsl" href="http://www.brighthub.comhttp://www.brighthub.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Web Development</title><link>http://www.brighthub.com/internet/web-development.aspx</link><description /><dc:language>en</dc:language><item><title>Flash Game Development with Flex and Actionscript - Tiled Background Rendering</title><link>http://www.brighthub.com/internet/web-development/articles/12615.aspx</link><pubDate>Fri, 06 Nov 2009 20:48:47 GMT</pubDate><guid isPermaLink="false">b133e95a-c263-4882-8f2a-b24547eff78e:12615</guid><dc:creator>MatthewCasperson</dc:creator><description>In part 10 of the series we add the ability to display a scrolling tiled background. In part 9 of the series we added the ability to define a level structure using a series of timed function calls. This works well for placing enemies on the screen, but is not so useful for drawing the background level. In this article we will add the ability to ren...</description></item><item><title>Flash Game Development with Flex and Actionscript - Defining a Level</title><link>http://www.brighthub.com/internet/web-development/articles/12614.aspx</link><pubDate>Fri, 06 Nov 2009 20:47:26 GMT</pubDate><guid isPermaLink="false">b133e95a-c263-4882-8f2a-b24547eff78e:12614</guid><dc:creator>MatthewCasperson</dc:creator><description>In this article we implement a system to define a level within the game. To this point our &amp;quot;level&amp;quot; has really just been one endless stream of randomly placed enemies. Obviously this is not ideal as it gives us as the developer no control over how the level plays out. In order for us to provide a structured level design we need a way to de...</description></item><item><title>Flash Game Development with Flex and Actionscript - Music and Sound FX</title><link>http://www.brighthub.com/internet/web-development/articles/11891.aspx</link><pubDate>Fri, 06 Nov 2009 20:46:09 GMT</pubDate><guid isPermaLink="false">b133e95a-c263-4882-8f2a-b24547eff78e:11891</guid><dc:creator>MatthewCasperson</dc:creator><description>In part 8 of this series we add some music and sound effects. In part 7 we added the ability to play animations, which then gave us some nice explosions. At this point we almost have something resembling a game, except for one: sound. In this article we will add some sound and music to the game. Fortunately for us Flex makes embedding, playing and ...</description></item><item><title>Flash Game Development with Flex and Actionscript - Bitmap Animations</title><link>http://www.brighthub.com/internet/web-development/articles/11890.aspx</link><pubDate>Fri, 06 Nov 2009 20:45:07 GMT</pubDate><guid isPermaLink="false">b133e95a-c263-4882-8f2a-b24547eff78e:11890</guid><dc:creator>MatthewCasperson</dc:creator><description>In part 6 we added collision detection. In part 7 we will add animations to allow us to include some nice explosions. In part 6 we introduced collision detection, which allowed us to destroy and crash into the enemies on the screen. But the enemies just disappeared, which was a little unsatasifying. In this article we will add animations, which in ...</description></item><item><title>Flash Game Development with Flex and Actionscript - Collision Detection</title><link>http://www.brighthub.com/internet/web-development/articles/11889.aspx</link><pubDate>Fri, 06 Nov 2009 20:43:34 GMT</pubDate><guid isPermaLink="false">b133e95a-c263-4882-8f2a-b24547eff78e:11889</guid><dc:creator>MatthewCasperson</dc:creator><description>In part 5 we added some enemies and gave the player the ability to fire it weapons. In part 6 we will add collision detection to allow the player to actually shoot the enemies. Collision detection is the ability to detect when two objects have collided, and then react appropriately. In part 5 we gave the player the ability to fire weapons at the on...</description></item><item><title>Flash Game Development with Flex and Actionscript - Adding Weapons</title><link>http://www.brighthub.com/internet/web-development/articles/11016.aspx</link><pubDate>Fri, 06 Nov 2009 20:41:43 GMT</pubDate><guid isPermaLink="false">b133e95a-c263-4882-8f2a-b24547eff78e:11016</guid><dc:creator>MatthewCasperson</dc:creator><description>In part 4 of the series we added user input, and created a scrolling background to simulate flying over an ocean. In part 5 we will add some enemy fighters and player weapons. At this point in the series we have implemented enough underlying code to make adding new elements to the game quite easy. With GameObjectManager and GameObject classes handl...</description></item><item><title>Flash Game Development with Flex and Actionscript - User Input and an Animated Background</title><link>http://www.brighthub.com/internet/web-development/articles/11015.aspx</link><pubDate>Fri, 06 Nov 2009 20:40:02 GMT</pubDate><guid isPermaLink="false">b133e95a-c263-4882-8f2a-b24547eff78e:11015</guid><dc:creator>MatthewCasperson</dc:creator><description>In part 3 of the series we finally got to draw some graphics to the screen. In part 4 we will take this one step further and make the game object interactive. We will also create a background level that the player can fly over. The majority of Flash games tend to be quite simple in nature. They are 5 – 10 minute distractions that are played during ...</description></item><item><title>Flash Game Development with Flex and Actionscript -  Embedding Resources and Adding Game Objects</title><link>http://www.brighthub.com/internet/web-development/articles/11014.aspx</link><pubDate>Thu, 05 Nov 2009 18:02:10 GMT</pubDate><guid isPermaLink="false">b133e95a-c263-4882-8f2a-b24547eff78e:11014</guid><dc:creator>MatthewCasperson</dc:creator><description>In part 3 we will add some graphics resources and display them on the screen. When writing a new program there is always a point where you first get to see the fruits of your labour. With the state and rendering “plumbing” now done we can start doing some fun stuff by adding graphics to our game and displaying them on the screen. But before we do l...</description></item><item><title>Flash Game Development with Flex and Actionscript - Double Buffer Rendering</title><link>http://www.brighthub.com/internet/web-development/articles/11012.aspx</link><pubDate>Thu, 05 Nov 2009 17:58:48 GMT</pubDate><guid isPermaLink="false">b133e95a-c263-4882-8f2a-b24547eff78e:11012</guid><dc:creator>MatthewCasperson</dc:creator><description>In part one of the series we created the initial Flex application class. In part two we will be adding states and a double buffered rendering process. In part one of the series we created the initial Flex application class. In part two we will be adding states and a double buffered rendering process. States are quite self explanatory: they represen...</description></item><item><title>How to Navigate the WordPress CMS - Manage Section</title><link>http://www.brighthub.com/internet/web-development/articles/16571.aspx</link><pubDate>Wed, 04 Nov 2009 00:05:41 GMT</pubDate><guid isPermaLink="false">b133e95a-c263-4882-8f2a-b24547eff78e:16571</guid><dc:creator>Amanda2380</dc:creator><description>Need to Manage your Posts, Pages, and other things&amp;#63; In the manage section you can manage all of those items. In this tutorial, you will learn how to navigate through the Manage section of WordPress. In this tutorial I will show you how to navigate through the Manage section of WordPress. To get to the Manage section, you will need to login to y...</description></item><item><title>How to Navigate the WordPress CMS - Manage Section Part 2</title><link>http://www.brighthub.com/internet/web-development/articles/16590.aspx</link><pubDate>Tue, 03 Nov 2009 23:52:50 GMT</pubDate><guid isPermaLink="false">b133e95a-c263-4882-8f2a-b24547eff78e:16590</guid><dc:creator>Amanda2380</dc:creator><description>Need to Manage your Posts, Pages, and other things&amp;#63; In the manage section you can manage all of those things. In this tutorial, you will learn how to navigate through the manage section of WordPress. This tutorial is a continuation of part 1 of “How to Navigate the WordPress CMS - Manage Section”. In part two of this tutorial, we will take a lo...</description></item><item><title>Re: How to Create Previous and Next Tab Menus in Dreamweaver</title><link>http://www.brighthub.com/internet/web-development/forum/p/33308/54845.aspx#54845</link><pubDate>Tue, 03 Nov 2009 14:52:51 GMT</pubDate><guid isPermaLink="false">b133e95a-c263-4882-8f2a-b24547eff78e:54845</guid><dc:creator>daisy7386</dc:creator><description>http://www.youtube.com/watch?v=BOHfWCkMc0s check this video if you need more assistance</description></item><item><title>Mozilla's Plugin Checker</title><link>http://www.brighthub.com/internet/web-development/articles/54518.aspx</link><pubDate>Sat, 31 Oct 2009 23:17:44 GMT</pubDate><guid isPermaLink="false">b133e95a-c263-4882-8f2a-b24547eff78e:54518</guid><dc:creator>sherisaid</dc:creator><description>It is becoming increasingly more important to keep plugins updated and remove obsolete applications. Not only are they a common cause of browser crash incidents, obsolete plugins can be exploited by hackers to download malware without your knowledge. Plugin Checker helps keeps your browser safe. Exploring the Risks Ubiquitous applications like Adob...</description></item><item><title>SpriteMe - generate CSS Sprites with one click</title><link>http://www.brighthub.com/internet/web-development/articles/54393.aspx</link><pubDate>Sat, 31 Oct 2009 14:39:21 GMT</pubDate><guid isPermaLink="false">b133e95a-c263-4882-8f2a-b24547eff78e:54393</guid><dc:creator>sherisaid</dc:creator><description>CSS Sprites are an established technique used to streamline code and reduce server load to improve page load times for a faster, more efficient website. If you&amp;#8217;ve heard of them but don&amp;#8217;t really understand the concept, here&amp;#8217;s an overview of what they are and how to use SpriteMe to create them. What are CSS Sprites&amp;#63; Back in the ...</description></item><item><title>WebSite Spark</title><link>http://www.brighthub.com/internet/web-development/articles/54392.aspx</link><pubDate>Sat, 31 Oct 2009 14:38:13 GMT</pubDate><guid isPermaLink="false">b133e95a-c263-4882-8f2a-b24547eff78e:54392</guid><dc:creator>sherisaid</dc:creator><description>On September 24th, Microsoft launched the latest entry to the Spark program, WebSite Spark, aimed to lure web developers, web designers and small website building companies. It&amp;#39;s an attractive offer, but, as always, there&amp;#39;s a catch. Signing Up To join the program and collect the goodies, you must meet certain conditions. Your business must ...</description></item><item><title>What are Rich Internet Applications?</title><link>http://www.brighthub.com/internet/web-development/articles/54251.aspx</link><pubDate>Fri, 30 Oct 2009 15:06:50 GMT</pubDate><guid isPermaLink="false">b133e95a-c263-4882-8f2a-b24547eff78e:54251</guid><dc:creator>LWatrous</dc:creator><description>Have you heard the term rich internet application or seen the abbreviation RIA&amp;#63; Want to learn more about rich internet applications and how you as a designer or developer can help shape them&amp;#63; Continue reading this article. What is a Rich Internet Application&amp;#63; A rich internet application, also known as RIA, refers to a web application th...</description></item><item><title>OpenLaszlo</title><link>http://www.brighthub.com/internet/web-development/articles/54236.aspx</link><pubDate>Fri, 30 Oct 2009 13:20:46 GMT</pubDate><guid isPermaLink="false">b133e95a-c263-4882-8f2a-b24547eff78e:54236</guid><dc:creator>tsvwr</dc:creator><description>OpenLaszlo is a popular technology and even though it is not new, there are many Web developers, who haven&amp;#39;t heard about it. This is not something to be ashamed of &amp;#8211; when you have in mind how many Web technologies and tools exist, it is not surprising there are technologies you haven&amp;#39;t heard of. How OpenLaszlo Started Before Open Lasz...</description></item><item><title>How to Use Bing Webmaster Tools</title><link>http://www.brighthub.com/internet/web-development/articles/54239.aspx</link><pubDate>Fri, 30 Oct 2009 13:05:28 GMT</pubDate><guid isPermaLink="false">b133e95a-c263-4882-8f2a-b24547eff78e:54239</guid><dc:creator>LWatrous</dc:creator><description>Want to learn how to use Bing Webmaster tools to help you market and promote your website&amp;#63; Read on to learn more. What are Bing Webmaster Tools&amp;#63; Bing webmaster tools is a set of three tools designed to help webmasters in optimizing their sites. There are three different tools available, which are: Robots.txt Validation: Checks the site for ...</description></item><item><title>BuddyPress: The WordPress Social Network Plugin</title><link>http://www.brighthub.com/internet/web-development/articles/54238.aspx</link><pubDate>Fri, 30 Oct 2009 12:49:19 GMT</pubDate><guid isPermaLink="false">b133e95a-c263-4882-8f2a-b24547eff78e:54238</guid><dc:creator>sherisaid</dc:creator><description>BuddyPress is an open source &amp;#40;free&amp;#41; plugin for Wordpress that allows web developers to link a private social network similar in function to facebook to a blogging community. It also offers some extended features to add richness and detail to the Wordpress user experience. Features Extended profile options – Site admins can define several di...</description></item><item><title>RapidWeaver Plugins</title><link>http://www.brighthub.com/internet/web-development/articles/54237.aspx</link><pubDate>Fri, 30 Oct 2009 12:41:14 GMT</pubDate><guid isPermaLink="false">b133e95a-c263-4882-8f2a-b24547eff78e:54237</guid><dc:creator>tsvwr</dc:creator><description>RapidWeaver is a website development application for Mac and it is simple to use, yet powerful. The RapidWeaver application itself includes a lot of functionalities, but it is the additional RapidWeaver plugins that allow you to create exactly the site you want. There Are Many RapidWeaver Plugins If you compare the number of RapidWeaver plugins to ...</description></item></channel></rss>