Start your storyline
On your first page, set the mood with a little bit of text in the center of the page. Add an image above it to illustrate what is going on if you like. Your first page might read something like this:
"It's a dark and stormy night and you're driving down a dirt road in the woods. Your car begins to sputter and after a few minutes stalls out. You look at the gas gauge and are alarmed to find that it reads empty. What do you do?"
Using just a few sentences paints a vivid picture for your player. This is crucial to your story. Pay attention to mood and theme and try to keep them consistent through the story. Now, below the option, give your player a few choices like so:
>Try to start the car again, maybe there is still enough gas to get you to the next station. After all, this car acts up all the time!
>Turn off the car and wait until morning. How bad could it be, waiting out in the dark and stormy woods. All night. Alone.
>Leave your car and try to walk to a gas station or a nearby house to use the phone. No sense sitting around in a car all night by yourself.
Feel free to add in a personal note after each choice, allowing the player to get a sense of their hero's personality and have a chance to add some great humor or drama elements. Try to keep the number of choices your hero can make anywhere from two to four. Too many choices makes the game unnecessarily long, and too few removes the challenge of the game and doesn't give it a chance to progress.