package
{
import flash.display.*;
import mx.core.*;
public final class ResourceManager
{
[Embed(source="../media/brownplane.png")]
public static var BrownPlane:Class;
public static var BrownPlaneGraphics:GraphicsResource = new GraphicsResource(new BrownPlane(), 3, 20);
[Embed(source="../media/smallgreenplane.png")]
public static var SmallGreenPlane:Class;
public static var SmallGreenPlaneGraphics:GraphicsResource = new GraphicsResource(new SmallGreenPlane(), 3, 20);
[Embed(source="../media/smallblueplane.png")]
public static var SmallBluePlane:Class;
public static var SmallBluePlaneGraphics:GraphicsResource = new GraphicsResource(new SmallBluePlane(), 3, 20);
[Embed(source="../media/smallwhiteplane.png")]
public static var SmallWhitePlane:Class;
public static var SmallWhitePlaneGraphics:GraphicsResource = new GraphicsResource(new SmallWhitePlane(), 3, 20);
[Embed(source="../media/bigexplosion.png")]
public static var BigExplosion:Class;
public static var BigExplosionGraphics:GraphicsResource = new GraphicsResource(new BigExplosion(), 7, 20);
[Embed(source="../media/smallisland.png")]
public static var SmallIsland:Class;
public static var SmallIslandGraphics:GraphicsResource = new GraphicsResource(new SmallIsland());
[Embed(source="../media/bigisland.png")]
public static var BigIsland:Class;
public static var BigIslandGraphics:GraphicsResource = new GraphicsResource(new BigIsland());
[Embed(source="../media/volcanoisland.png")]
public static var VolcanoIsland:Class;
public static var VolcanoIslandGraphics:GraphicsResource = new GraphicsResource(new VolcanoIsland());
[Embed(source="../media/twobullets.png")]
public static var TwoBullets:Class;
public static var TwoBulletsGraphics:GraphicsResource = new GraphicsResource(new TwoBullets());
[Embed(source="../media/cloud.png")]
public static var Cloud:Class;
public static var CloudGraphics:GraphicsResource = new GraphicsResource(new Cloud());
[Embed(source="../media/gun1.mp3")]
public static var Gun1Sound:Class;
public static var Gun1FX:SoundAsset = new Gun1Sound() as SoundAsset;
[Embed(source="../media/explosion.mp3")]
public static var ExplosionSound:Class;
public static var ExplosionFX:SoundAsset = new ExplosionSound() as SoundAsset;
[Embed(source="../media/track1.mp3")]
public static var Track1Sound:Class;
public static var Track1FX:SoundAsset = new Track1Sound() as SoundAsset;
}
}