Almost every game, from space invaders to Halo, uses some form of collision detection to allow objects to hit, bounce, slide and move against each other. Collision detection is a vital part of any game development project, and there are as many ways to detect a collision as there are styles of games.
This guide provides a number of examples of collision detection in 2D and 3D games using engines such as Flixel, Ogre, PushButton, Irrlicht, FlashPunk and more. Find information for game developers and players from beginning to advanced.
|Collision Detection With Actionscript
In part 5 we added some enemies and gave the player the ability to fire it weapons. In part 6 we will add collision detection to allow the player to actually shoot the enemies....
3D on the web with Java and Irrlicht - 2D Collision Detection
Learn how to create fully fledged 3D applications that integrate seamlessly with a web browser using Java, WebStart and Irrlich with this comprehensive tutorial series. This tutorial...
|Adding Bitmap Animations With Flex and Actionscript
In part 6 we added collision detection. In part 7 we will add animations to allow us to include some nice explosions....