Now let’s start working on the profile of the car looking at it from the front.
I added in a cut on the Right Hand (RH) side of the car. This is a simple extrude function again with a nice circle added above the front wheel. Make sure you spend some time and really pay attention to the detail when drawing out the extrudes. Focus on following maintaining tangencies and you result will be a smooth flowing design that will be aesthetically pleasing. Sharp cuts may cause you issues and problems in the future when trying to round them out.
Use the mirror function to add symmetry to your model on the Left Hand (LH) Side of the car. This is where using the default plane in the center of the model comes in handy. If you did not set the default plane in the center of your model, you can easily create a plane in the center of the car and use this as well. Make sure you move this plane to the top of your model tree as you will be referring to this plane often as there are a lot of mirrored features.
After the mirrored feature, I added in the angle for the top part of the car. These angles really make the car look aesthetically pleasing and also serve the function to reduce additional frontal profile surface area.
Finally a chamfer on the top of the car to make it flat and with only a few features, we have a pretty nice looking sketch of an auto body. The next tutorial article will get into adding in more features to make the car look like a muscle car and also will get into shelling out the model.