There are some simple questions that can form a checklist to guide your assistive technology disabilities software purchases and decisions. Try this checklist before you make your next purchase:
What are the specific physical needs and abilities of the students who will be using this software - can they access a mouse, do they use other access devices such as a tracker ball mouse or a head pointer, do they sit in a particular position to use a computer?
Does the software need to be used in more than one location - does it go home, into another classroom, or travel with a student on a laptop computer?
What is the software used for - does it help with just one subject or across a range of learning areas and applications?
Can the software be used by other students - is it being purchased from a student specific budget or fund, or is it for general use, such as in a library for research?
Is it a disability specific tool - for example, some software programs are designed to allow users to scan text across a screen and make word choices using a head pointer (not something you would use if you could access the keyboard to type) while other software is useful for many users (for example, programs such as Ginger have a purpose with helping any user spell words correctly based on context and phonetics, but it is particularly useful for users with dyslexia who have trouble learning to spell and write words correctly)
What is the cost of the software?
Is there a freeware or shareware version available? (For example, the basic version of Photo2Sketch can be used as a great assistive technology disabilities software program to support learners in art class who have a physical disability and cannot draw or paint independently). Learn more about Photo2sketch in this article on digital art for special needs learners.
Is there a non technology solution to the problem which can be utilized more effectively than using software? (some students prefer a scribe to take notes in class rather than using tapes or recording devices in class).