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<?xml-stylesheet type="text/xsl" href="http://www.brighthub.comhttp://www.brighthub.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Language Learning</title><link>http://www.brighthub.com/education/languages.aspx</link><description /><dc:language>en</dc:language><item><title>A Review of Words by Whitaker’s Latin to English Online Dictionary</title><link>http://www.brighthub.com/education/languages/reviews/53093.aspx</link><pubDate>Thu, 22 Oct 2009 01:26:57 GMT</pubDate><guid isPermaLink="false">b133e95a-c263-4882-8f2a-b24547eff78e:53093</guid><dc:creator>johng</dc:creator><description>Among several choices for online Latin to English dictionaries, Words by Whitaker offers the most help for beginning and amateur Latin students. Looking up words in a printed Latin dictionary can be frustrating to beginning Latin students because Latin is an inflected language; the endings of words and sometimes the structure of whole words change ...</description></item><item><title>Creating Cultures for Online Virtual Worlds - Part III</title><link>http://www.brighthub.com/education/languages/articles/9195.aspx</link><pubDate>Mon, 29 Jun 2009 20:31:06 GMT</pubDate><guid isPermaLink="false">b133e95a-c263-4882-8f2a-b24547eff78e:9195</guid><dc:creator>Milawe</dc:creator><description>How is a culture for an online virtual world created- and what that process does for a game or a story setting. A starting point is analyzing elements that make up actual cultures. Authors of books or games go through steps to make their cultures as real as possible for their audience. I&amp;#39;ve done my research. How do I start writing&amp;#63; The firs...</description></item><item><title>Creating Cultures for Online Virtual Worlds - Part I</title><link>http://www.brighthub.com/education/languages/articles/7703.aspx</link><pubDate>Mon, 29 Jun 2009 20:25:30 GMT</pubDate><guid isPermaLink="false">b133e95a-c263-4882-8f2a-b24547eff78e:7703</guid><dc:creator>Milawe</dc:creator><description>How is a culture for an online virtual world created- and what that process does for a game or a story setting. A starting point is analyzing elements that make up actual cultures. Authors of books or games go through steps to make their cultures as real as possible for their audience. What defines a virtual world&amp;#63; Virtual online worlds, whethe...</description></item><item><title>Online Verb Conjugation</title><link>http://www.brighthub.com/education/languages/articles/24841.aspx</link><pubDate>Sun, 01 Feb 2009 04:02:57 GMT</pubDate><guid isPermaLink="false">b133e95a-c263-4882-8f2a-b24547eff78e:24841</guid><dc:creator>allychevalier</dc:creator><description>The conjugation of verbs is one of the trickier things to do in foreign languages. Fortunately, there&amp;#39;s a lot of great resources out there for virtually any language you might be wanting to conjugate a few verbs in. He apple. Well, that says a lot. Is it, He eats the apple? Or maybe, he was eating the apple. Or maybe, he will eat the apple . Or...</description></item></channel></rss>