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<?xml-stylesheet type="text/xsl" href="http://www.brighthub.comhttp://www.brighthub.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Language Learning</title><link>http://www.brighthub.com/education/languages.aspx</link><description /><dc:language>en</dc:language><item><title>Creating Cultures for Online Virtual Worlds - Part III</title><link>http://www.brighthub.com/education/languages/articles/9195.aspx</link><pubDate>Mon, 29 Jun 2009 20:31:06 GMT</pubDate><guid isPermaLink="false">b133e95a-c263-4882-8f2a-b24547eff78e:9195</guid><dc:creator>Milawe</dc:creator><description>How is a culture for an online virtual world created- and what that process does for a game or a story setting. A starting point is analyzing elements that make up actual cultures. Authors of books or games go through steps to make their cultures as real as possible for their audience. I&amp;#39;ve done my research. How do I start writing&amp;#63; The firs...</description></item><item><title>Creating Cultures for Online Virtual Worlds - Part I</title><link>http://www.brighthub.com/education/languages/articles/7703.aspx</link><pubDate>Mon, 29 Jun 2009 20:25:30 GMT</pubDate><guid isPermaLink="false">b133e95a-c263-4882-8f2a-b24547eff78e:7703</guid><dc:creator>Milawe</dc:creator><description>How is a culture for an online virtual world created- and what that process does for a game or a story setting. A starting point is analyzing elements that make up actual cultures. Authors of books or games go through steps to make their cultures as real as possible for their audience. What defines a virtual world&amp;#63; Virtual online worlds, whethe...</description></item></channel></rss>