If you frequent gamer blogs, you may have seen what many are calling the “future of games” – the OnLive service that will revolutionize the way we view consoles and how developers will be getting their products to our living rooms and computers.
Just as a refresher, remember that cloud computing works off of pushing information out of the cloud and to your machine without actually having the resources there. In essence, a flawed analogy would be that cloud computing is giving us the equivalent of a Streaming 2.0 experience. We no longer need powerful computer servers when the cloud stores all the information that is necessary to be pushed and used and then discarded.
That being said, OnLive is a really exciting prospect. Let’s say that you have a laptop that’s not the Alienware M17, and can barely play a game of Left 4 Dead without nearly burning out the processor. Now, what would you say if I told you this laptop with the OnLive service could play Bioshock at the highest settings? It’s only crazy if you haven’t seen it in action.
OnLive proposes a future where games are streamed to your computer, relying almost exclusively on your Internet connection to give you the same experience that a thousand-dollar gaming rig is going to give you. Of course, there are still practical issues to be sorted, especially the issue of latency and the idea that the inputs on your controller will be transferred to the server running the game in a matter of nanoseconds so that you can’t tell the difference. However, if everything works out well, this could be the boost that cloud computing is looking for.
The servers host the game in the cloud and the game is then pushed into either your laptop or a small Internet-enabled “micro-console” that could be a replacement for “The Big Three”. Will this pan out? Or will it fizzle like so many inspired ideas before it? We’ll have to wait and see to find out.