To solve these problems, Lucid has introduced its own piece of hardware, called the Hydra 100. This is not a consumer product yet, and as such no one has tested its potential outside of tech demos at hardware shows. But Lucid did show off examples of what it is

click to enlarge
attempting by hooking up two
separate monitors, and showing what each
GPU involved was rendering. Rather than simply alternating the
responsibilities of frame rendering from frame to frame, or splitting up a frame into two halves and having each
GPU render its respective portion,
Lucid's technology appears to actively divide portions of a completed frame and then send those portions to individuals
GPUs for rendering. So, rather than simply ripping a frame straight in half,
Lucid's technology actually takes textures and world geometry, splits them into chunks of data, and then sends them to different
GPUs. The
GPUs then render the information given to them, and reassemble the portions in order to create the finished frame. This design is obviously aimed primarily at setups using two to four GPUs, but Lucid says that there is no reason the hardware could not handle hundreds of GPUs.
Being a visual technology, pictures work very well to explain this process. CNET's blog post on Lucid's new technology offers some screenshots of the Hydra at work. Those screenshots provide a clear picture of what is occurring.