Benchmarking a Computer’s Video Capability Using Fraps: Getting Started

Written by:  • Edited by: M.S. Smith
Updated Jul 20, 2010
• Related Guides: Windows

Using real-world benchmarks is far superior for the gamer than simulated stress tests. Learn how to use Fraps to conduct your own real world video card benchmarks.

Fraps from Beepa Software allows a user to display frames-per-second, take screenshots and videos, and conduct real-world benchmarking all during full-screen Windows gaming. Fraps may be used whenever a full-screen DirectX or Open GL game is running. This is particularly useful when a video game will not allow the gamer to return temporarily to the desktop to start or stop such services. Using hotkeys, Fraps allows all of these functions at the touch of a button without interruption of gameplay.

Fraps Benchmarking Example

Fraps BenchmarkingCrysis WarheadCrysis WarheadCrysis WarheadCrysis Warhead

Benchmarking with Fraps: A Basic Example

Before beginning any benchmark, a key must be setup in Fraps that will begin and end the benchmarking utility. On the Frames per Second (fps) tab the user must assign a benchmarking hotkey. This hotkey may be any of the keys found on the standard Windows keyboard but it is advised that the user be certain no other function both in the game and in Windows, is assigned to this key. Good candidates include the “scroll lock”, “pause”, and any of the upper F-keys (F9 through F12) as these are usually not assigned to other functions. In the screenshot of Fraps above, I have arbitrarily assigned the “w” key as the benchmarking hotkey.

For this basic example, I have decided to capture just 60 seconds of gameplay data so I have checked the “stop benchmark automatically after” checkbox and I have assigned a value of 60 seconds to this option. I have also checked the “FPS” option under the three detailed benchmark statistics options available at the bottom of the Fraps window.

I have decided to run a benchmark while playing Crysis Warhead, a recently-released first-person shooter from Crytek that is generally known to excessively tax a gamer’s computer. When I am ready to start the benchmark in-game, I will hit the “w” hotkey and continue playing as usual while Fraps gathers the data automatically. I am playing with the following general video settings:

Resolution: 1680x1050

Anti-aliasing: Off

Fullscreen: On

Vsync: Off

Video Settings: Mainstream (synonymous with medium settings)

It is beyond the scope of this article to discuss the meaning of all these settings. I normally play the single-player portion of Crysis Warhead at these settings. I chose a particularly high-poly count area of the first mission in the game. After running the benchmark, the results can be found in the “c:/Programs Files/Fraps/benchmarks” directory or wherever the user has installed fraps. The resulting file can be opened in a spreadsheet for viewing and further analysis.

The results from this example test show that the maximum fps I got was 94 and the minimum was 34. This reveals that under the settings stated above, my computer is generating enough fps to allow smooth gameplay under resource-taxing conditions in Crysis Warhead. Had the results shown an inadequate minimum fps, I could lower the in-game video settings and run another benchmark. In addition, since the raw data may be opened in a spreadsheet, further statistics such as mean, median, mode, geometric mean, standard deviation, etc. could easily be calculated and used to create a custom benchmarking profile.

Conclusion

The benchmarking function in Fraps is so easy to use that even new users can begin using it right away to test their computers while running any full-screen Windows game. Results presented in a spreadsheet allow for an unlimited number of custom calculations or even just a cursory look at the raw data to determine system performance. Certainly, the example presented here is simple. The next article in this series builds on this example to show the real power of custom benchmarking using Fraps. However, this article forms the basis for all benchmarking using the utility.


Comments

Showing all 3 comments
 
Scott E Sep 14, 2010 1:21 PM
"Minimum" FPS
I should have stated more clearly that I was also talking about minimum average or sustainable FPS, but your description should be helpful to those that didn't already know this. ;-)

I've also heard that 30 FPS is the minimum continuous display speed to consider a game as being smoothly rendered, but, again, I wanted to get another opinion. I tend to play online-only games, and I know that this is a whole different ball game due to latencies and bandwidth issues between the player and the game servers, but I think the information you've provided is still of value for this type of game.

Thanks for the well-written article. :-)
John Garger Sep 13, 2010 4:40 PM
Video Game FPS
The question is not so much what FPS you are getting but whether it is sustainable. In Crysis and Crysis Warhead I get about 120 FPS on average (range of 80 to 200) while in BF: Bad Company 2 I get between 150 and 200. Unfortunately, most of this power is wasted because I can't tell the difference until I get below 60 FPS. FPS is FPS whether it is in one game or another. What also matters in smooth game play are the animations on the screen. In BF2 multiplayer, for example, I get a solid 100 FPS (the game is capped at 100) but the animations and unavoidable lag make some of the enemy players look like they are moving at about 20 FPS. That's because of server-client latency, not because of the Internet connection or computer hardware. To be safe, your computer should be capable of delivering 60 FPS with the minimum value of 30 FPS at times when a lot is being drawn on the screen. Anything less can lead to eye fatigue and frustration in my opinion.
Scott E Sep 13, 2010 2:45 PM
"enough fps to allow smooth gameplay"
You mention that your particular Fraps benchmarking results indicate that your computer's configuration provides "enough fps to allow smooth gameplay", but you do not state what the minimum FPS rating is. Most gamers probably already know that 30 FPS is usually considered "playable" if they've read enough graphics card review articles, however I've read that even this is not set in stone.

What do you consider to be the minimum FPS rating for a game to be smoothly playable? Is the rating different for different types of games and/or different game engines?
 
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